Comments (4)
Well since everything is a texture you can do the following:
// force a texture load
this.tag("MyTextLabel").loadTexture();
// get width of the texture
const width = this.tag("MyTextLabel").renderWidth;
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Hi @yuraantonov11 , I don't think there's straightforward answer to that. What do you need such information for?
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@g-zachar, I want to get the text width because I need to set the width of the next element after the text.
In this picture, I have a dynamic label length and width.
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@yuraantonov11 You should be able to build it using flex layout and not bother manually calculating width.
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