Comments (2)
Hi @salmon-charles,
I suggest following approach:
-
Set
stage: { canvas2d: true }
option to enable canvas2d rendering instead of webgl. -
Use the following snippet in your browser's inspector command line:
window.snapshot = () => {
const canvas = document.getElementsByTagName('canvas')[0];
const img = document.createElement('img');
const url = canvas.toDataURL();
img.src = url;
document.body.appendChild(img);
}
- Now, whenever you want to create an image, just call
snapshot()
from command line and you should have<img>
element attached to application's dom tree which you can download.
If you need webgl enabled, I'm afraid it's a lot more tricky, because Lightning's webgl configuration flushes buffers after rendering so you would probably need a modified version of Lightning for that.
from lightning.
Closing for now, please reopen if still in doubt.
from lightning.
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