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g-zachar avatar g-zachar commented on July 19, 2024

Hi @salmon-charles,

I suggest following approach:

  1. Set stage: { canvas2d: true } option to enable canvas2d rendering instead of webgl.

  2. Use the following snippet in your browser's inspector command line:

window.snapshot = () => {
    const canvas = document.getElementsByTagName('canvas')[0];
    const img = document.createElement('img');
    const url = canvas.toDataURL();
    img.src = url;
    document.body.appendChild(img);
}
  1. Now, whenever you want to create an image, just call snapshot() from command line and you should have <img> element attached to application's dom tree which you can download.

If you need webgl enabled, I'm afraid it's a lot more tricky, because Lightning's webgl configuration flushes buffers after rendering so you would probably need a modified version of Lightning for that.

from lightning.

g-zachar avatar g-zachar commented on July 19, 2024

Closing for now, please reopen if still in doubt.

from lightning.

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