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based-engine's Introduction

FNF: based Engine

An brand new redesign of the now buggy "based Engine".

This was made over one message I got from a Yoshi Crafter developer.

Screenshot 2022-09-05 9 46 40 AM

HOW TO COMPILE

First, make sure you have the latest of polymod (Or just 1.6.0) (HscriptPos support).

Follow an FNF source code guide, need help? Click ME!.

Coding Instruction's.

Then you do your lime test [Linux, Windows, Mac, your decive your compiling on]

If you want to code on Window's.... You would need to install

  • MSVC v142 - VS 2019 C++ x64/x86 build tools

  • Windows SDK (10.0.17763.0)

Our Goal's

  • Has a brand new input system (Like YoshiCrafter Engine, or OSU!Mania)

  • New accuracy & misses (Much like KE'S accuracy)

  • Be original as possible

  • Lot's more.

Credit's

  • HaydenGaming: Made the engine & some goofy ahhh stuff

  • CaptainKirby - Inspritation & that msg he sent me.

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