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Save Anywhere Redux

Save Anywhere Made Much More Stable!

Updated for SDV 1.5!

Compatible with Stardew Valley 1.5+ on Linux, Mac, and Windows. Requires SMAPI 3.0 or later.

Install

Install the latest version of SMAPI.

Download this mod and unzip it into Stardew Valley/Mods.

Run the game using SMAPI.

How To Use

Press K to save anywhere. Edit the config.json file in a text editor to change the key (it will appear once you run the game), if you have GMCM use it instead.

Created by Omegasis, Aredjay, and RealSweetPanda

Notes

The mod should now work with map extension mods, modded characters, modded items, etc in the newest update. If it doesn't, report it and we can fix it.

As much as we want to make the mod stable it can always This mod might crash and cause issues. just be aware and if it occurs just report it and we will fix it!

saveanywhereredux's People

Contributors

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saveanywhereredux's Issues

Bubbles not saved

Just a heads up that bubbles in bodies of water for fishing are not saved with this mod. They seem to be re-generated after game load. Thanks!

Not working for 1.6

Hello,

Are there any plans to update this for 1.6 at all?

I find it very hard to play these days without this mod. It saves me from crashes or if i leave suddenly. Just curious

Save feature breaks NPCs and restarts time of day

After saving, loading the game is at the start of the day and NPC paths are messed up. Stuff done in the day are still done, only the time and NPCs change.

Save files:
RollingHills_357398369.zip

Error message:

[Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 272
at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 153
at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\SaveAnywhere1\SaveAnywhere.cs:line 65
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

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