reaperanon / true-unleveled-skyrim Goto Github PK
View Code? Open in Web Editor NEWA dynamically generated mod to unlevel your game in a highly compatible way.
A dynamically generated mod to unlevel your game in a highly compatible way.
I happened to notice the Nexus page for this was deleted, is it still supported?
LibGit2Sharp.LibGit2SharpException: failed to read data: The server returned an invalid or unrecognized response
at LibGit2Sharp.Core.Ensure.HandleError(Int32 result)
at LibGit2Sharp.Core.Proxy.git_clone(String url, String workdir, GitCloneOptions& opts)
at LibGit2Sharp.Repository.Clone(String sourceUrl, String workdirPath, CloneOptions options)
at LibGit2Sharp.Repository.Clone(String sourceUrl, String workdirPath)
at Noggog.GitRepository.CloneRepo.Clone(String repoPath, DirectoryPath localDir)
at Noggog.GitRepository.CheckOrCloneRepo.Check(GetResponse1 remote, DirectoryPath localDir, Func
2 isDesirable, CancellationToken cancel)
I'm new to this and Ive no idea what that supposed to mean?
the patcher keeps spitting out this error for me
---> (Inner Exception #17) RecordException 3DNPC0.esp => : The type initializer for 'Mutagen.Bethesda.Plugins.Records.ModInstantiator1' threw an exception. System.TypeInitializationException: The type initializer for 'Mutagen.Bethesda.Plugins.Records.ModInstantiator
1' threw an exception.
---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Linq.Expressions, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The system cannot find the file specified.
File name: 'System.Linq.Expressions, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at Mutagen.Bethesda.Plugins.Records.ModInstantiatorReflection.GetActivator[TMod](ILoquiRegistration regis)
at Mutagen.Bethesda.Plugins.Records.ModInstantiator1..cctor() --- End of inner exception stack trace --- at Mutagen.Bethesda.Plugins.Records.DI.ModImporter
1.Import(ModPath modPath, StringsReadParameters stringsParam)
at Mutagen.Bethesda.Plugins.Order.DI.LoadOrderImporter1.<>c__DisplayClass9_0.<Import>b__0(ILoadOrderListingGetter listing, ParallelLoopState _, Int64 modIndex) at Mutagen.Bethesda.Plugins.Order.DI.LoadOrderImporter
1.<>c__DisplayClass9_0.b__0(ILoadOrderListingGetter listing, ParallelLoopState _, Int64 modIndex)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_01.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0
1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
thats just one esp, it will spit this same error out for quite a few, but i dont think its anything wrong with the mods cause 2 of the esps it spits this error for is actually the skyrim.esm and update.esm
i was thinking maybe it cant read the new 1.71 esp format but i feel like if that was the case no synthesis patches would work but all the others i use work fine
When attempting to patch, received error each time. Moved the patcher on top above others but the same thing occurs.
In settings, have 'Unlevel Game' and 'Zones' options checked. All else is unchecked.
Log below:
Extra data folder already exists. Leaving as is: G:\SteamLibrary\steamapps\common\SSE Tools\Synthesis\Data\True-Unleveled-Skyrim
Compiling
(C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim): dotnet build --runtime win-x64 "TrueUnleveledSkyrim.csproj" -c Release
Compiled
Sha f5fe89e
(): dotnet run --project "C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\TrueUnleveledSkyrim.csproj" -c Release --runtime win-x64 --no-build check-runnability --DataFolderPath "G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Workspace\Plugins.txt
Running
(): dotnet run --project "C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\TrueUnleveledSkyrim.csproj" --runtime win-x64 --no-build -c Release run-patcher --DataFolderPath "G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "G:\SteamLibrary\steamapps\common\SSE Tools\Synthesis\Data\True-Unleveled-Skyrim" --DefaultDataFolderPath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\Data --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Workspace\Plugins.txt --OutputPath "C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Workspace\0 - True-Unleveled-Skyrim" --PatcherName True-Unleveled-Skyrim --PersistencePath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Persistence
Mutagen version: 0.31
Mutagen sha: cf708daf0b89c643b94bf08c28e7ab2a719d9451
Synthesis version: 0.19.3
Synthesis sha: e765ef1333b34f3ded15de6ed5ec18983ee48c36
run-patcher --DataFolderPath "G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "G:\SteamLibrary\steamapps\common\SSE Tools\Synthesis\Data\True-Unleveled-Skyrim" --DefaultDataFolderPath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\Data --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Workspace\Plugins.txt --OutputPath "C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Workspace\0 - True-Unleveled-Skyrim" --PatcherName True-Unleveled-Skyrim --PersistencePath C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Persistence
Prepping state.
Using TextFileSharedFormKeyAllocator allocator
Reading settings: G:\SteamLibrary\steamapps\common\SSE Tools\Synthesis\Data\True-Unleveled-Skyrim\settings.json
System.IO.DirectoryNotFoundException: Could not find a part of the path 'G:\SteamLibrary\steamapps\common\SSE Tools\Synthesis\Data\Skyrim Special Edition\True-Unleveled-Skyrim\artifactKeys.json'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks)
at System.IO.File.InternalReadAllText(String path, Encoding encoding)
at System.IO.File.ReadAllText(String path)
at TrueUnleveledSkyrim.Config.JsonHelper.LoadConfig[T](String configPath) in C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\Config\JsonHelper.cs:line 11
at TrueUnleveledSkyrim.Patch.LeveledItemsPatcher.PatchLVLI(IPatcherState2 state) in C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\Patch\LeveledItems.cs:line 196 at TrueUnleveledSkyrim.Patcher.RunPatch(IPatcherState
2 state) in C:\Users\Home-AI\AppData\Local\Temp\Synthesis\twaiijkc.jp0\Git\2gzbtc2m.nl5\Runner\TrueUnleveledSkyrim\Program.cs:line 36
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_02.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 94 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, ModKey exportKey) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 456 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 404 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass36_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 378 Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher at Synthesis.Bethesda.Execution.Patchers.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) at Synthesis.Bethesda.Execution.Runner.Run[TKey](String workingDirectory, ModPath outputPath, String dataFolder, IEnumerable
1 loadOrder, GameRelease release, IEnumerable1 patchers, IRunReporter
1 reporter, CancellationToken cancellation, ModPath sourcePath, PersistenceMode persistenceMode, String persistencePath)
Mutagen.Bethesda.Plugins.Exceptions.TooManyMastersException: Synthesis True-Unleveled-Skyrim.esp has too many masters on masters list. 293 >= 254.
at Mutagen.Bethesda.Plugins.Masters.MasterReferenceCollection.SetTo(IEnumerable1 masters) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.ConstructWriteMasters(IModGetter mod) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.PostProcessAdjustments(MutagenWriter writer, IModGetter mod, IModHeaderCommon modHeader) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.WriteHeader(BinaryWriteParameters param, MutagenWriter writer, IModGetter mod, IModHeaderCommon modHeader, ModKey modKey) at Mutagen.Bethesda.Skyrim.SkyrimModCommon.WriteParallel(ISkyrimModGetter item, Stream stream, BinaryWriteParameters param, ParallelWriteParameters parallelParam, ModKey modKey) at Mutagen.Bethesda.Skyrim.SkyrimModMixIn.WriteToBinaryParallel(ISkyrimModGetter item, String path, BinaryWriteParameters param, ParallelWriteParameters parallelParam, IFileSystem fileSystem) at Mutagen.Bethesda.Skyrim.SkyrimMod.Mutagen.Bethesda.Plugins.Records.IModGetter.WriteToBinaryParallel(FilePath path, BinaryWriteParameters param, IFileSystem fileSystem, ParallelWriteParameters parallelWriteParams) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable
1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 641
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 496
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 881
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456
Patch\NPCs.cs(348,103): error CS0246: The type or namespace name 'FunctionConditionData' could not be found (are you missing a using directive or an assembly reference?)
Patch\NPCs.cs(355,108): error CS0165: Use of unassigned local variable 'requiredPerk'
Patch\NPCs.cs(348,103): error CS0246: The type or namespace name 'FunctionConditionData' could not be found (are you missing a using directive or an assembly reference?)
Patch\NPCs.cs(355,108): error CS0165: Use of unassigned local variable 'requiredPerk'
Did you add some sort of dependancy?
When I run this patcher with EldenRim, it fails, seemingly in relation to the perks.
(Elden Rim: https://www.nexusmods.com/skyrimspecialedition/mods/65625)
I am running the base module, and the weapon arts module. I am using the current versions of these modules.
I tried adding the EditorIDs of all of the perks in the plugins that are part of Elden Rim to excludedPerks.json to no avail.
I added the EditorIDs of every perk I could see in xEdit as they were written, including the offending ES_SkillPerk1 seen below.
I followed the pattern set forth in the array, wherein each element was seperated by a comma, a linebreak, then 4 spaces, and I put each element's name in quoutes. I do not think any of my EditorIDs had special characters which would require character escapes. I did not put a comma after the final element.
I cannot simply remove the offending plugin while running the patch, as I have other plugins which do not have EldenSkyrim as a master, but require it according to another synthesis patch (MortalEnemies) I am attempting to apply. The error message I get does not tell me which plugin, so I would have to brute-force about 250 plugins to find which.
I'm not making this issue with direct idea in my mind that this is a bug, just that I need some assistance with using this patch correctly, or a workaround to run it on my game. Any help would be appreciated.
Exception received when attempting:
SubrecordException EldenSkyrim_RimSkills.esp => ES_SkillPerk1 (000B94:EldenSkyrim_RimSkills.esp<Perk>) => PRKE: PerkEntryPointModifyActorValue did not have expected parameter type flag: 1 Mutagen.Bethesda.Plugins.Exceptions.MalformedDataException: PerkEntryPointModifyActorValue did not have expected parameter type flag: 1
at Mutagen.Bethesda.Skyrim.PerkBinaryCreateTranslation.ParseEffects(IMutagenReadStream stream)+MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Mutagen.Bethesda.Skyrim.PerkBinaryOverlay.FillRecordType(OverlayStream stream, Int32 finalPos, Int32 offset, RecordType type, PreviousParse lastParsed, Dictionary`2 recordParseCount, TypedParseParams translationParams)
at Mutagen.Bethesda.Plugins.Binary.Overlay.PluginBinaryOverlay.FillSubrecordTypes(OverlayStream stream, Int32 finalPos, Int32 offset, TypedParseParams translationParams, RecordTypeFillWrapper fill) at Mutagen.Bethesda.Skyrim.SkyrimModMixIn.<>c__DisplayClass19_0`1.<EnumerateMajorRecords>b__1(Exception e)
at Noggog.EnumerableExt.Catch[T](IEnumerable`1 e, Action`1 onException)+MoveNext() in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\EnumerableExt.cs:line 299
at Mutagen.Bethesda.OverrideMixIns.WinningOverrides[TMajor](IEnumerable`1 mods, Boolean includeDeletedRecords)+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at TrueUnleveledSkyrim.Patch.NPCsPatcher.DisableExtraDamagePerks(IPatcherState`2 state) in C:\Users\legon\AppData\Local\Temp\Synthesis\qc5symfg.ivy\Git\20lii2ru.2hh\Runner\TrueUnleveledSkyrim\Patch\NPCs.cs:line 410
at TrueUnleveledSkyrim.Patch.NPCsPatcher.PatchNPCs(IPatcherState`2 state) in C:\Users\legon\AppData\Local\Temp\Synthesis\qc5symfg.ivy\Git\20lii2ru.2hh\Runner\TrueUnleveledSkyrim\Patch\NPCs.cs:line 937
at TrueUnleveledSkyrim.Patcher.RunPatch(IPatcherState`2 state) in C:\Users\legon\AppData\Local\Temp\Synthesis\qc5symfg.ivy\Git\20lii2ru.2hh\Runner\TrueUnleveledSkyrim\Program.cs:line 46
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass16_0`2.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 106
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 631
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<<Run>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 496
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 881
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456
Hello all; I've been getting a Stack Overflow error with the TUS patcher since last night. I've tried updating to the most recent version as well as profile matching, to no avail. I've also tried running the patcher by itself. The last successful run was 5 days ago, and the only changes to my LO since merging separate armor mods together. Any help would be appreciated!
It would be great if Encounter Zones patching could be applied only on certain selected plugins, or simply skipping all vanilla EZs since those can be patched with MLU-EZ or Arena; while new lands like Bruma or Vigilant lack any EZ tweaking.
Right now I am resorting to applying the patch then manually removing all records pertaining to vanilla EZs
idk for me but this patcher messes up zone levels. having dragonborn dlc areas at like lvl 5 and bleakfall barrows at lvl 50 etc,
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'length')
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Skyrim.NpcBinaryOverlay.get_NAM5()
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Skyrim.NpcSetterTranslationCommon.DeepCopyIn(INpc item, INpcGetter rhs, ErrorMaskBuilder errorMask, TranslationCrystal copyMask, Boolean deepCopy)
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Skyrim.NpcSetterTranslationCommon.DeepCopy(INpcGetter item, TranslationMask copyMask)
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at TrueUnleveledSkyrim.Patch.NPCsPatcher.PatchNPCs(IPatcherState`2 state) in C:\Users\Admin\AppData\Local\Temp\Synthesis\z41m2est.i3d\Git\jl1djgzz.xtu\Runner\TrueUnleveledSkyrim\Patch\NPCs.cs:line 914
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at TrueUnleveledSkyrim.Patcher.RunPatch(IPatcherState`2 state) in C:\Users\Admin\AppData\Local\Temp\Synthesis\z41m2est.i3d\Git\jl1djgzz.xtu\Runner\TrueUnleveledSkyrim\Program.cs:line 46
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass16_0`2.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 106
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] --- End of stack trace from previous location ---
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 631
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<<Run>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 496
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] --- End of stack trace from previous location ---
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 885
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484
[39.2][Skyrim Special Edition][True-Unleveled-Skyrim] at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456
[39.2][True-Unleveled-Skyrim][Skyrim Special Edition] Error while running
[39.2][Skyrim Special Edition] Finished patcher run
Here's the complete log
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