reduz / nuku Goto Github PK
View Code? Open in Web Editor NEWA very old DOS game (1996) written in Borland Pascal, ported some years later to freepascal.
License: MIT License
A very old DOS game (1996) written in Borland Pascal, ported some years later to freepascal.
License: MIT License
I was poking at this again for fun, without remembering if #3 was ever leading to a functional state.
I'll just document some findings briefly for anyone interested in trying to get this to compile (on Linux):
make
which should work following #3 if you have the aboveThen you should have a nuku
binary. To run it I also had to install libalsa-plugins-pulseaudio -- or whichever package provides this file:
ALSA lib dlmisc.c:337:(snd_dlobj_cache_get0) Cannot open shared library libasound_module_pcm_pulse.so (/usr/lib/alsa-lib/libasound_module_pcm_pulse.so: cannot open shared object file: No such file or directory)
That's probably only if you do use ALSA + Pulseaudio as backend.
With all this, it's kind of starting, but crashes early on:
$ ./nuku
readin' sound effect 1
readin' sound effect 2
readin' sound effect 3
readin' sound effect 4
readin' sound effect 5
readin' sound effect 6
readin' sound effect 7
reading PCX: fontg.pcx
reading PCX: tilal.pcx
reading PCX: intro.pcx
end PCX load..
An unhandled exception occurred at $F7D2E788:
EAccessViolation: Access violation
$F7D2E788
gdb backtrace:
(gdb) bt
#0 0xf7dd0788 in unlink_chunk.constprop () from /lib/libc.so.6
#1 0xf7dd30f6 in _int_malloc () from /lib/libc.so.6
#2 0xf7dd468c in calloc () from /lib/libc.so.6
#3 0xe4f34c90 in iris_alloc_resource () from /usr/lib/dri/iris_dri.so
#4 0xe4f37dc1 in iris_resource_create () from /usr/lib/dri/iris_dri.so
#5 0xe4868038 in u_upload_alloc () from /usr/lib/dri/iris_dri.so
#6 0xe4868193 in u_upload_data () from /usr/lib/dri/iris_dri.so
#7 0xe486b6f6 in u_vbuf_draw_vbo () from /usr/lib/dri/iris_dri.so
#8 0xe4806c1c in cso_multi_draw () from /usr/lib/dri/iris_dri.so
#9 0xe43d9108 in st_draw_gallium () from /usr/lib/dri/iris_dri.so
#10 0xe44d0860 in _mesa_draw_arrays.part.0 () from /usr/lib/dri/iris_dri.so
#11 0xf7bea594 in GL_RunCommandQueue () from /lib/libSDL2-2.0.so.0
#12 0xf7bdd9c5 in FlushRenderCommands () from /lib/libSDL2-2.0.so.0
#13 0xf7be6757 in SDL_RenderPresent_REAL () from /lib/libSDL2-2.0.so.0
#14 0xf7f675db in PresentScreen () from /lib/libSDL-1.2.so.0
#15 0xf7f71a89 in SDL_UpdateRects () from /lib/libSDL-1.2.so.0
#16 0xf7f71bec in SDL_UpdateRect () from /lib/libSDL-1.2.so.0
#17 0xf7f725d3 in SDL_SetPalette () from /lib/libSDL-1.2.so.0
#18 0xf7f72606 in SDL_SetColors () from /lib/libSDL-1.2.so.0
#19 0x0806fd07 in FILL_SCREEN_WITH_BUFFER (SRC=...) at nuku_screen.pas:79
#20 0x0806fe51 in VIDDISPLAY () at nukunit.pas:295
#21 0x080700ac in UPDATEVID () at nukunit.pas:494
#22 0x080700e2 in COPYSCR2 () at nukunit.pas:504
#23 0x0806f7e2 in GAMEMAINOP () at nukumain.pas:706
#24 0x0806fad0 in NUKUSTART () at nukumain.pas:814
#25 0x0804a645 in main () at nuku.pas:16
You can see that I'm using the new libSDL 1.2 over 2.0 wrapper https://github.com/libsdl-org/sdl12-compat
It might work better with the "real" libSDL 1.2, or maybe it actually needs an earlier version of libSDL given how old this code is.
That's where I stop my quick attempt, if anyone wants to bring it further then this could be documented in the README once it can be made to compile and run.
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