refreezed / hotparticles Goto Github PK
View Code? Open in Web Editor NEWHot Particles is a spicy particle editor for LÖVE.
Home Page: https://love2d.org/forums/viewtopic.php?f=5&t=88860
Hot Particles is a spicy particle editor for LÖVE.
Home Page: https://love2d.org/forums/viewtopic.php?f=5&t=88860
Hey, just leaving a "thank you" here. We're using this tool pretty extensively in our project. The way you've completely self-isolated modules and exports and kept them completely opinionless is really appreciated - writing an importer was super clean and we only have to modify the exported stuff a little bit to work with our image loader.
So far it's been a very reliable utility and I don't think our particle effects would be nearly as beautiful as they are without the help of HotParticles.
So thanks :) Keep up the good work.
Universal failed to run in linux.
Log:
Running Hot Particles
Error: D:/Projects/Lua/Gloa/modules/love/physfs.gloa:41: Assertion failed!
stack traceback:
[ C ]: 'error_F1684'
D:/Projects/Lua/Gloa/modules/basic.gloa:37: 'assert' (main.lua:1651)
D:/Projects/Lua/Gloa/modules/love/physfs.gloa:41: 'init' (main.lua:2158)
D:/Projects/Lua/Gloa/modules/love/physfs.gloa:111: 'getSearchPaths' (main.lua:2174)
src/main.gloa:805: (main.lua:661)
[ C ]: 'xpcall'
D:/Projects/Lua/Gloa/modules/utils.gloa:27: field 'load' (main.lua:26)
src/main.gloa:732: (main.lua:610)
[ C ]: 'xpcall'
D:/Projects/Lua/Gloa/modules/utils.gloa:27: (main.lua:26)
[ C ]: 'xpcall'
[Lua]: (boot.lua:793)
[ C ]: 'xpcall'
[Lua]: (boot.lua:802)
First of all, thank you for this, looks great (at least in the screenshots 😁).
Unfortunately, it doesn't run on my machine (Ubuntu 20.04). I'm using the "universal" download, unpacked it, and then ran love Hotparticles.love
. This fails with the following error:
psirus|Hot Particles» love HotParticles.love
Running Hot Particles
Error: module:love/physfs:119: /lib/x86_64-linux-gnu/libluajit-5.1.so.2: undefined symbol: PHYSFS_getSearchPath
stack traceback:
[ C ]: '__index'
module:love/physfs:119: 'getSearchPaths' (main.lua:3505)
src/main.gloa:1163: (main.lua:825)
[ C ]: 'xpcall'
module:utils:27: field 'load' (main.lua:25)
src/main.gloa:1083: (main.lua:769)
[ C ]: 'xpcall'
module:utils:27: (main.lua:25)
[ C ]: 'xpcall'
[Lua]: (boot.lua:793)
[ C ]: 'xpcall'
[Lua]: (boot.lua:802)
I am writing HotParticles support directly into our game's build pipeline, but the problem I'm facing is the texture path. We can certainly use the default particles but any custom particles become tricky to maintain across the team's machines (since the paths are different).
Is there a chance we could instead have the option to "add" a texture to a hotparticles file and for hotparticles to store the texture's contents directly in the file?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.