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sts-rng's Issues

'Last Hit' not killing Darklings

Expected Behavior

Killing the final Darkling will end the battle. I expect that this did not occur because of the Nob spawned by this mod.

Actual Behavior

The encounter began like this:
java 2018-09-09 07-23-15-26

I proceeded to kill Nob. After that, I killed the final Darkling in front by a card drawn by Gemini Form. It didn't end the encounter.

java 2018-09-09 07-30-54-26

I was able to reproduce this bug a second time in the same battle when getting the kill via the Flourish card.
java 2018-09-09 07-38-53-63

After all this happened, I reloaded the save and fought the battle again. The same behavior occurred. I then reloaded the save, entered combat, and did the kill all BaseMod console command. I was still stuck in that combat.

Workaround

In the console, type
fight <pick a combat>
Combat will then reload the Darklings fight without Nob, and you should be able to progress normally.

Save file

Attached. Please see modlist below.
RNG_darkling_bug.zip

Specifications

ModVersion Info:

  • Java version (1.8.0_144)
  • Slay the Spire (09-06-2018)
  • ModTheSpire (3.1.0)

Mod list:

  • basemod (3.2.2)
  • coloredmap (2.1.1)
  • fetchmod (1.1.0)
  • Friendly_Minions_0987678 (0.1)
  • RNG (1)
  • ReplayTheSpireMod (1.1.1)
  • relicsorter (1.0.1)
  • MysticMod (0.5.10)

Lag on item pickup

After any combat victory, the game lags out with each item pickup ... I think it's RNG, as the problem doesn't occur when I disable this mod.

RNG! crashes with Mercury Hourglass

I entered a fight with the giant head, RNG! and Mercury Hourglass. After the Nob spawned the hourglass triggered, damaging all enemies. An exception was thrown due to an array out of bounds exception.

I've had this same error happen before when an enemy is added while another AoE effect is triggering.

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