Comments (4)
Have you built UtyMap.Shared as it is described here: https://github.com/reinterpretcat/utymap/blob/master/docs/build.md
?
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Yeah. I built it on Mac and followed the same procedure as given. It works with unity. I can run the project.
I can create an apk with Unity & run it on an Android device too. But when it runs on the device, the map doesn't load and 3D object in ThirdPerson scene keeps falling and log on the device says unable to find UtyMap.Shared.
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If you followed instructions for android build (armeabi-v7a, NDK, etc), then it is hard to say what is wrong..
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Finally So is generated.
I will try to build it again now.
Thanks :)
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Related Issues (20)
- Is there a 64bit version of the Utymap.Share library? HOT 3
- Crash bug when loading too many tiles HOT 5
- Migrate from mapzen to another vector tile provider HOT 4
- Error build in VS 2017 WIN64 HOT 9
- Unable to run the demo HOT 3
- Cannot setup object graph HOT 12
- Building Customization HOT 9
- Building new objects with Flexible extension HOT 11
- Increasing Level of Detail HOT 1
- Building in Windows Standalone HOT 2
- Unable to load model errors HOT 2
- String.Format("{0}", 42.5) returns "42,5" in Germany HOT 2
- Error trying to run the demo HOT 1
- Is there any sample C++ OpenGL renderer available for utymap?
- type or namespace name 'UtyMap' could not be found. HOT 2
- Mobile demo does not exists
- Issue on Unity 2019.4.f1 Demo version
- Cmake error: missing: unit_test_framework system filesystem
- How to run the demo scenes? HOT 3
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