Comments (12)
This error is thrown when initialization process failed, see
https://github.com/reinterpretcat/utymap/blob/master/unity/demo/Assets/Scripts/Core/InitTask.cs
Actual error should be somewhere deeper in stack trace
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Okay. Thanks.
Is there any general cause for this error?
Can you tell what I must be doing wrong?
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Missing core lib might be one of the reasons. Have you built it according to the docs?
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Yeah. First I built it on android and got the library, copied to the unity asset folder and created the application.
I have followed the same instructions as given
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Hi, I was checking the logs for the application.
The app isn’t being able to generate modelBuilder in InitTask.cs.
The android log says,
[Debug] file: read text from /storage/emulated/0/Android/data/com.utymap.demo/files/config/icon.schema.txt
But that icon.schema.txt file isn’t there on my phone, so isn't config folder too.
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These files are part of streaming assets which are embedded to apk, so the error reason is something else
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Yeah I will look into it.
One more thing, I had been getting the below exception when I try to load the map in unity editor. I couldn't really
figure out why it is so. Can you help me with this one please.
[Error] library:Cannot execute.. Exception: System.ArgumentException: An element with the same key already exists in the dictionary.
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Without full stack trace it is hard to say what is the reason
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Hi, is there any way to find distance between 2 geo points using utymaps??
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Yes, it is there:
In native:
https://github.com/reinterpretcat/utymap/blob/master/core/src/utils/GeoUtils.hpp
GeoUtils::distance
In managed:
https://github.com/reinterpretcat/utymap/blob/master/unity/library/UtyMap.Unity/Utils/GeoUtils.cs
GeoUtils.Distance
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You are the best. Thanks man.
I am trying to use utymaps & move the 3d- object on the basis of the current location of the user. I am having the problem with getting the current location & refreshing it.
The code works fine with another dummy project. I can detect the location & it updates but with utymaps it gives me (approximately correct) location and it doesn't update.
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Hi,
Can you tell me what is the scale you have used in the utymaps. I mean how much meter is equivalent to 1 unity unit?
Is it 1:1?
Also when the maps loads & the model lands on the maps, he always faces towards same direction. How is that working? Is is possible to face the object on the direction where user is facing using utymaps?
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Related Issues (20)
- Is there a 64bit version of the Utymap.Share library? HOT 3
- Crash bug when loading too many tiles HOT 5
- Migrate from mapzen to another vector tile provider HOT 4
- Error build in VS 2017 WIN64 HOT 9
- Unable to run the demo HOT 3
- Project Export & Unity Build APK Issue HOT 4
- Building Customization HOT 9
- Building new objects with Flexible extension HOT 11
- Increasing Level of Detail HOT 1
- Building in Windows Standalone HOT 2
- Unable to load model errors HOT 2
- String.Format("{0}", 42.5) returns "42,5" in Germany HOT 2
- Error trying to run the demo HOT 1
- Is there any sample C++ OpenGL renderer available for utymap?
- type or namespace name 'UtyMap' could not be found. HOT 2
- Mobile demo does not exists
- Issue on Unity 2019.4.f1 Demo version
- Cmake error: missing: unit_test_framework system filesystem
- How to run the demo scenes? HOT 3
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