Hey! This script is great, but it seems as when someone votes for a map, when the game restarts,
set mapvote_enable 1
set mapvote_maps "Bus Depot,Bus Depot,zm_classic_prison:Nuketown,Nuketown,zm_standard_nuked:Origins,Origins,zm_classic_processing:Die Rise,Die Rise"
set mapvote_limits_max 12
set mapvote_colors_selected "blue"
set mapvote_colors_unselected "white"
set mapvote_colors_timer "blue"
set mapvote_colors_timer_low "red"
set mapvote_colors_help_text "white"
set mapvote_colors_help_accent "blue"
set mapvote_colors_help_accent_mode "standard"
set mapvote_vote_time 30
set mapvote_blur_level 2.5
set mapvote_blur_fade_in_time 2
set mapvote_horizontal_spacing 75
set mapvote_display_wait_time 1
set mapvote_default_rotation_enable 0
set mapvote_default_rotation_maps "Bus Depot,Bus Depot,zm_classic_prison:Nuketown,Nuketown,zm_standard_nuked:Origins,Origins,zm_classic_processing:Die Rise,Die Rise"
set mapvote_default_rotation_min_players 0
set mapvote_default_rotation_max_players 0
sv_maprotation "exec zm_classic_rooftop.cfg map zm_highrise exec zm_standard_nuked.cfg map zm_nuked exec zm_standard_transit.cfg map zm_transit exec zm_classic_tomb.cfg map zm_tomb"
I tried removing the original maprotation line but when doing so, the server doesn't start.