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vana's Issues

database

Good project, the database where, my friend

ChannelServer issues & Question about Cash Shop

I was just traveling to see what wasn't working and after 5 or 10 minutes or research i get disconnected and an error pops saying that ChannelServer has stopped working.

Also, I've got a question. Cash shop isn't implemented, right? Since i see no CashServer.exe anymore.
That's it, thanks.

channel server issue!

Worldserver send ping packet (11 00) to channelserver.

Channelserver handle ping packet to return Result::Failure;
So Channelserver always say 'disconnected form worldserver' when recv ping packet.

My temp fix -
world_server_session.cpp
delete line53.

Sry, my poor english.

  • What is vedb ? instead of mcdb ?
  • Where can I get svn repo link ?

Is this v75 source fully functional?

Downloaded. Obtained proper C++ libraries. Updated project settings. Tried compiling, and says "assert identifier not found".

Also, kept saying certain header files could not be opened, despite them being in the additional libraries. Had to add the path for a bunch of them.

Horntail drop restriction

When the version is lower than 151, Horntail drops are not dropped when the raid killed HT in less than 30 minutes of PQ time.

[POC] Using lua metatables for more object-oriented scripts

I've made a proof of concept to unbloat our Lua global scope, so you can do more object-oriented programming in Lua.

https://gist.github.com/diamondo25/02cf385903f955ffd0a07d611cfb7551

With the above patch you'll have additional functionality:

local player = getPlayer();
addText("Hello, " .. player:getName() .. "!\r\n");
addText("Your ID is " .. player:getId() .. "\r\n");
addText("The player object __tostring method returns: " .. player:__tostring());
sendOk();

resulting in:

Basically, getPlayer() returns a metatable + reference to the current player. Using getName() on this object in Lua, you can use the previously saved player reference (in the lua stack) to get the username.
The __tostring method is used for functions that support __tostring (for example, print()).

WorldServer can not connect to LoginServer?

When I open WorldServer.exe,the window has no output.

I debug the program to find out:session->send() execution,the loginServer unable to receive the packet(i set a bp at login_server_accepted_session::handle(packet_reader &reader),The program did not break ).

I used wireshark to capture 8484 port packets, not to see packets

I'm not sure where the problem is?

thx.

my external_ip config is
// wanIp changed for some reason

external_ip = {
	makeIp("127.0.0.1", "255.0.0.0"),
	makeIp("10.0.0.106", "255.255.255.0"), 
	makeIp("123.123.123.123","0.0.0.0")
};
-- What IP and port should the server use to connect to the LoginServer?
login_ip = "127.0.0.1";
login_inter_port = 8484;
auto abstract_server::send_auth(ref_ptr<session> session) const -> void {
        // the login server can not rec the packet
	session->send( 
		packets::send_password(
			utilities::misc::get_server_type(session->get_type()),
			get_inter_password(),
			m_external_ips));
}

Will be able to upload a mcdb data?

Will be able to upload a mcdb data? I found a 110 version of the mcdb data, when the program reads mcdb_info.maple_version being given: bad cast.

thx.

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