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vertex_anim_toolset's Introduction

Vertex Anim Toolset

Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader

ATTENTION! Epic made a plugin called AnimToTexture for the City Sample of UE 5 which does a lot of the same things as this plugin. You should use that instead if you are using UE 5 and up versions. You can find more info about the AnimToTexture plugin at minute 8:48 of this video (https://www.youtube.com/watch?v=h_dJtk3BCyg).

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vertex_anim_toolset's Issues

UE427 packaging error

Hello, I am getting a packaging error when I build with 427.
It would be nice to be able to package the project with the plug-in included.

UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/VertexAnimToolset/VertexAnimFunctions/ApplyPivot' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/Paper2D

I installed the plug-in with 427 but i couldn't get it to package my project properly.

Animation is glitching for some assets

I have tried this plugin with assets from Mixamo and worked perfectly. However, when using with another set of assets, the characters are getting distorted. I believe I have all the parameters correctly. This only happens when using Bone Anim instead of Vert Anim.

Shadow Issue.

vertex_animation_shadow_problem.mp4

Look at the video left side is original skeletal mesh with animation and right side is static mesh with vertex animation. You can see the vertex animation character hands become darker when hands rising up.

Need update to UE5

Error C2664 'int TArray<FVector,FDefaultAllocator>::Add(UE::Math::TVector<double> &&)': cannot convert argument 1 from 'const FVector3f' to 'UE::Math::TVector<double> &&'
Error C2664 'int TArray<UE::Math::TVector2<double>,FDefaultAllocator>::Add(UE::Math::TVector2<double> &&)': cannot convert argument 1 from 'FVector2f' to 'UE::Math::TVector2<double> &&'

I'll make a pull request once I update

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