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Rhapsody's Performance Config
I've had this issue for a longtime
http://teamfortress.tv/thread/22134/hl2-exe-crashing-when-playing-heavy
setting cl_ejectbrass 1 fixes this.
Option 1 - move cvar to experimental section in cfg and a comment to enable if experiencing crashes playing heavy
Option 2 - do a timedemo and see whether enabling it by default causes any real fps loss, if not enable the cvar by default
Running autoexec on game start is fine, but upon joining server, game crashes.
This is not due to other custom files, as I did an entire deletion of the "Team Fortress Two" folder in /common, reinstalled and executed only the autoexec. Upon joining a server, game crash.
When playing in a singleplayer game, you can't move from your spawn position and weapon firing is buggy. I don't know what convar causes this, so help is appreciated.
Mumble overlay appears as a white space to some people. Can't reproduce, probably caused by -dxlevel 80/81. If anyone can provide proof as to otherwise, I'll gladly fix it.
Which commands are responsible for this?:
http://steamcommunity.com/sharedfiles/filedetails/?id=584371257
Wouldn't mind removing it myself
I've tried changing r_waterdrawreflection, but I was having issues later with crashes on multiplayer
How can I fix it?
P.S. I also use ToonHud, but before installing this config everything was ok, so Ibdon't think that is because of ToonHud
P.S.S. It says that everything is ok, when I verify game cash
Most notably all FirePowered servers that I've tested it on, it's probably something to do with a plugin that the servers have. I can't figure out what convar prevents this, but in the meantime it can be circumvented by using 'jointeam red/blue' to join a team. I'll probably circumvent this entirely by adding quick team join buttons.
So, when I am in Pyroland and I shoot from any Flamethrower(even Rainblower), I don't see any fire it is like invisible(I also don't see fire from Scorch Shot explsions in Pyroland). Idk how to fix that, heeelp :(
As of today (9/15/14), a new patch allows cpu_frequency_monitoring to be enabled in team fortress 2. This used to be just a CS:GO feature. This is a performance convar that can be enabled if thermal throttling is occurring. Thermal throttling is basically when a processor slows itself down because it is getting too hot. It's a safety feature in many processors. However, this can cause negative performance. Enabling this convar by adding +cpu_frequency_monitoring to launch options can sometimes remedy this. I think this would be good to include as a possible option for launch options at the top of the config file.
More information about cpu_frequency_monitoring can be found here: https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
This setting is under the graphical section of your config. Your comment mentioned you don't know what it does. After some searching, it seems to mess around with size of sprayed textures. (i.e. sprays for instance). The higher it is, the more physical dimension allowed for a sprayed texture. I'm using my phone, so I didn't put in a pull request so I'm just mentioning this here. I am merely posting what I found from searching though, so I can't confirm if this is what the command actually does. I could be completely wrong.
Ever since I downloaded the cfg ive gotten frequent hl2.exe has stopped working problems.
I've been using the same settings that I've used in Chris' config and it wasn't crashing then.
No ragdolls or gibs, dxlevel 90, running on Windows 7.
It only happens when I'm in a server, it doesn't happen too too much but it's around once every 15 minutes. It doesn't seem to matter what server I'm in, dm server, hightower, surf server. I went through setup, installed it correctly and I don't have PREC installed either.
This might just be a bug with the new updates but I'm making sure.
Thanks for the cool cfg man :3
The crit sounds like a very high static noise with this config
Hello. I really like the perfconfig, I was using it on my laptop for a long time now. I recently got a brand new PC and I'd like to get the absolute maximum possible image quality in TF2. Are you interested in making such config?
Some culling option set too aggressively?
Here are 3 webm videos showing the behavior:
Windows
Reflections
Players
The "experimental" section of the setup mentions "AMD compatibility". What kind of compatibility precisely? With their processors or with their GPUs?
I've gotten multiple reports of the setup not saving the config properly to config.cfg and other reports of it working fine. I can't reproduce the issue reliably, and I think this is a bug with host_writeconfig more than my config. I'll add an issue to Valve's Source github sometime and see if it gains attention.
Line 100 of the autoexec file:
(...) ;r_shadowrendertotexture 1;r shadows 1;cl_blobbyshadows 0; (...)
It should be "r_shadows".
Sometimes lines get out of sync when you use the in-game setup because the print commands are all being set in a single alias, or multiple aliases if it's long enough to need that. This isn't really fixable without using wait commands, and that could mean that the setup might still mess up on servers that don't allow wait. While this is a worthwhile tradeoff, since it doesn't actually prevent the setup from working if the server doesn't allow wait, it'll take a somewhat lengthy amount of time to properly implement since aliases have character limits (which is why I had to split some of them into multiple aliases), but it should be possible after some testing.
This is something I'll work on, but for the time being, I'm investigating how exactly Comanglia's config has a supposed gain over my config, so I can add an option to switch those convars dynamically in-game.
A simple fix to increase reliability, have the bat cd the folder that wget.exe is in, allowing the "wget ..." command to execute properly.
For example,
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\rhapsody"
::And the rest as normal
wget https://raw.githubusercontent.com/RhapsodySL/perfconfig/master/tf/cfg/autoexec.cfg -O "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\cfg\autoexec.cfg" --no-check-certificate
exit
UFOs in the newest update (9/10) are not shown when using the config.
I like this config, but there is one problem - class models(in game and in backpack) are dark. I put mat_phong 1(in cfg file), but they are still dark, and Australium weapons look like silver, not gold. How can I change this?
P.S. And where in settings can I find Highscore Table? I reseted my buttons, but I even can't find this table in settings
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