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fnf-troll-engine's Introduction

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Contributors

riconuts avatar nebulazorua avatar echolocated avatar crowplexus avatar majigsaw77 avatar moxie-coder avatar

Stargazers

Fuki avatar Jamextreme140 avatar Kiril Misnikov avatar TheoDev avatar  avatar  avatar  avatar  avatar Doggo avatar  avatar GuineaPigUuhh avatar  avatar galatic_2005 avatar Stefan avatar Flainn avatar Br1g1t avatar  avatar Mr. Parasite avatar vl1 avatar  avatar velution avatar spiri-leo avatar misael :-) avatar Povilas Brilius avatar Viran avatar  avatar Apro716 avatar Ora avatar Gabrielle Lima avatar iLusion avatar prophamoon avatar  avatar  avatar  avatar  avatar Joalor64 avatar nebula avatar  avatar

Watchers

 avatar  avatar  avatar  avatar Kiril Misnikov avatar

fnf-troll-engine's Issues

help some error i got

Describe your bug here.

Screenshot 2024-05-05 071042
hhellppp when i just wanna start compiling it's said that
source/flixel/addons/transition/FlxTransitionableState.hx:55: lines 55-64 : Warning : switchTo is deprecated, use startOutro
source/scripts/FunkinHScript.hx:657: lines 657-674 : Warning : switchTo is deprecated, use startOutro
source/Main.hx:48: characters 42-70 : Uncaught exception process_run
C:\HaxeToolkit\haxe\std/eval/_std/sys/io/Process.hx:1: character 1 : Called from here
source/Github.hx:100: characters 17-84 : Called from here
source/Main.hx:48: characters 42-70 : Called from here

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no i just start 2 compiling and then that happen ToT

Compiling error

Describe your problem here.

Trying to compile but keep getting this error

troll-engine-main/troll-engine-main/.haxelib/openfl/git/src/openfl/utils/_internal/ShaderMacro.hx:426: characters 32-43 : Unknown identifier : __glVersion

here's a list of the libraries I have installed and versions

  • discord_rpc: [git]
  • flixel-addons: [3.0.2] 3.1.1 3.2.1
  • flixel-tools: [1.5.1]
  • flixel-ui: [2.5.0]
  • flixel: [5.2.2] 5.3.1 5.4.1
  • hmm: [3.1.0]
  • hscript: [2.5.0]
  • hxCodec: 2.5.1 2.6.1 3.0.0 [3.0.2] git
  • hxcpp-debug-server: [1.2.4]
  • hxcpp: [4.3.2]
  • lime: [8.0.1] 8.1.0
  • linc_luajit: [git]
  • openfl: 9.2.1 [git]
  • SScript: [6.1.80] 6.1.800
  • thx.core: [0.44.0]
  • tjson: [1.4.0]
  • utest: [1.13.2]

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No

no sex

Describe your bug here.

theres no sex add sex please

Command Prompt/Terminal logs (if existing)

error: no sex

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

cool feature request

What feature do you want to get added on the base engine?

i saw those two lines just sitting in Paths.hx so
please make mod addons/libraries a feature

thanks for listening :)

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

FlxPath Not Found

Describe your problem here.

source/flixel/FlxObject.hx:8: characters 8-27 : Type not found : flixel.path.FlxPath
source/flixel/FlxObject.hx:783: characters 32-39 : Type not found : FlxPath

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

Nope.

timing text is offset left

Describe your bug here.

the timing text is offset left lol
we gotta fix it!!!!
i have my timing text at 0 offset in the customize HUD but ingame its slightly left

week 6 should use the note modifier system for pixel notes

What feature do you want to get added on the base engine?

should use the note modifier system instead of bein done thru the stage i'll prob push this change later from corruption lol only oding it through feature request cus it makes the most sense of the options lol

Process creation failure : cl.exe On windows 11

Describe your bug here.

please somebody help. Also for some reason the compiling worked on windows 10 for me

Command Prompt/Terminal logs (if existing)

C:\Users\spimtv\Downloads\troll-engine-main>haxelib run lime test windows
C:/Users/spimtv/Downloads/troll-engine-main/.haxelib/discord_rpc/git/discord_rpc/DiscordRpc.hx:213: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/flixel/FlxObject.hx:1518: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Github.hx:78: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/Users/spimtv/Downloads/troll-engine-main/.haxelib/flixel-addons/3,0,2/flixel/addons/transition/TransitionData.hx:11: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/Users/spimtv/Downloads/troll-engine-main/.haxelib/flixel-addons/3,0,2/flixel/addons/transition/FlxTransitionSprite.hx:135: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/JudgmentManager.hx:10: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/JudgmentManager.hx:40: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Note.hx:25: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/flixel/addons/transition/FlxTransitionableState.hx:55: lines 55-64 : Warning : switchTo is deprecated, use startOutro
source/scripts/FunkinHScript.hx:657: lines 657-674 : Warning : switchTo is deprecated, use startOutro
source/modchart/Modifier.hx:16: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Github.hx:78: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Main.hx:47: characters 42-70 : Warning : Cannot execute 'git config --get remote.origin.url'
C:/Users/spimtv/Downloads/troll-engine-main/.haxelib/flixel-ui/2,5,0/flixel/addons/ui/FlxUICursor.hx:564: characters 9-11 : Warning : Potential typo detected (expected similar values are flixel.addons.ui.SortMethod.ID)

Compiling group: haxe
cl.exe -Iinclude -IC:/Users/spimtv/Downloads/troll-engine-main/.haxelib/discord_rpc/git/linc/ -IC:/Users/spimtv/Downloads/troll-engine-main/.haxelib/linc_luajit/git//linc/ -nologo -DHX_WINDOWS -GR -O2(optim-std) -Zi(debug) -FdC:\Users\spimtv\Downloads\troll-engine-main\export\release\windows\obj\obj/msvc64-nc/vc.pdb(debug) -Od(debug) -O2(release) -Os(optim-size) -Oy- -c -EHs -GS- -IC:/Users/spimtv/Downloads/troll-engine-main/.haxelib/hxcpp/4,3,2/include -DHXCPP_M64 -DHXCPP_VISIT_ALLOCS(haxe) -DHXCPP_CHECK_POINTER(haxe) -DHXCPP_STACK_TRACE(haxe) -DHXCPP_STACK_LINE(haxe) -DHX_SMART_STRINGS(haxe) -DHXCPP_API_LEVEL=430(haxe) -D_CRT_SECURE_NO_DEPRECATE -D_ALLOW_MSC_VER_MISMATCH -D_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH -DHX_WIN_MAIN(main) -wd4996 ... tags=[haxe,static]
 - src/flixel/input/actions/_FlxSteamController/FlxSteamControllerMetadata.cpp
 - src/openfl/display/_internal/Context3DElementType.cpp
 - src/flixel/system/debug/interaction/tools/Pointer.cpp
 - src/flixel/input/actions/_FlxSteamController/FlxSteamUpdater.cpp
 - src/openfl/system/SecurityDomain.cpp  [haxe,release]
 - src/sys/io/_Process/Stdout.cpp
 - src/lime/_internal/backend/native/TextEventInfo.cpp
 - src/lime/media/openal/ALC.cpp  [haxe,release]
 - src/flixel/util/FlxPool_flixel_effects_FlxFlicker.cpp
 - src/flixel/tweens/motion/LinearPath.cpp
 - src/flixel/path/FlxPathDrawData.cpp
Process creation failure : cl.exe

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

compiling error :(((

Describe your problem here.

I tried to compile the engine, but it didn't work:

  • source/flixel/addons/transition/FlxTransitionableState.hx:67: lines 67-77 : Warning : switchTo is deprecated, use startOutro
    source/scripts/FunkinHScript.hx:570: lines 570-586 : Warning : switchTo is deprecated, use startOutro
    source/Main.hx:29: characters 33-61 : Warning : Cannot execute 'git config --get remote.origin.url'
    source/PlayState.hx:1423: characters 26-29 : Warning : Local variable snd might be used before being initialized
    Error: Could not find include file "C:/HaxeToolkit/haxe/lib/hxCodec/2,5,1/hxcodec/vlc/LibVLCBuild.xml"

My version of Haxe is 4.2.5 and this is my list of libraries:
actuate: [1.9.0]
box2d: [1.2.3]
discord_rpc: [git]
faxe: [git]
flixel-addons: 2.11.0 3.1.1 [3.2.1] git
flixel-demos: [3.0.0]
flixel-templates: [2.6.6]
flixel-tools: [1.5.1]
flixel-ui: [2.5.0]
flixel: 4.11.0 5.3.1 [5.4.1]
hmm: [3.1.0]
hscript: [2.5.0]
hxCodec: [2.5.1]
hxcpp-debug-server: [1.2.4]
hxcpp: [4.3.2]
hxvm-luajit: [git]
layout: [1.2.1]
lime-samples: [7.0.0]
lime: [8.0.2]
linc_luajit: [git]
newgrounds: [2.0.2]
openfl-samples: [8.7.0]
openfl: [9.2.2] git
polymod: [git]
systools: [1.1.0]
thx.core: [0.44.0]
thx.semver: [0.2.2]
utest: [1.13.2]

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No

make it good

Describe your bug here.

make it good

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no the engine sucks

review organization branch

IDK TYPE HERE!!!

it doesnt compile yet but is the organization good??
I have plans to split the fnf menus into its own funkin/ folder so you can use a raw version of the engine w/out any menus or whatever so you can write your own
maybe we can try to make it so the funkin/ folder wont compile when compiling for TGT and vice versa???

(maybe TGT should be split into its own repo???)

Builds for other operating systems

What feature do you want to get added on the base engine?

Hello!
Can it be possible to get precompiled builds for other OSes such as Mac and Linux for the future releases of the engine?

hxcpp issue

Describe your bug here.

it gives me this error in the terminal & i am building it regular for macos
Screen Shot 2024-03-12 at 7 57 13 PM

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Mac

Did you edit anything in this build? If so, mention or summarize your changes.

no

Custom cam for shaders

Describe your problem here.

ye
Sorry if this is a stupid question, but I was trying to add a shader as a background, but I was having some problems because some Lua functions for shaders don't work and don't seem to be in the engine either. I tried creating a camera behind camGame but it doesn't seem to work as it ends up breaking the other shaders I had (I guess the whole script stops working w). I also tried creating an object as a background to apply the shader to, but either the same thing happened or it just didn't work (I'm not very good with hscript, but I tried looking in several places before asking)
This is the script I tried to use to create the custom camera and then how the shader is applied to the entire camGame. It works on most cameras (except StageUnderlay because I didn't quite understand what that was), but it always goes on top of all objects

var camBehind:FlxCamera = new FlxCamera();
camBehind.zoom = cam.camGame.zoom;
camBehind.bgColor = 0xFFFFFFFF;
game.camGame.bgColor = 0x00000000;
FlxG.cameras.remove(game.camGame, false);
FlxG.cameras.remove(game.camStageUnderlay, false);
FlxG.cameras.remove(game.camHUD, false);
FlxG.cameras.remove(game.camOverlay, false);
FlxG.cameras.remove(game.camOther, false);
FlxG.cameras.add(camBehind, false);
FlxG.cameras.add(game.camGame, true);
FlxG.cameras.add(game.camStageUnderlay, false);
FlxG.cameras.add(game.camHUD, false);
FlxG.cameras.add(game.camOverlay, false);
FlxG.cameras.add(game.camOther, false);
setVar('camBehind', camBehind);
game.camGame.bgColor = 0x00000000;

function onCreate(){
    game.camBehind.setFilter([new ShaderFilter(redHole)]);
}

// then ded

image

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No response

Split TGT Source

IDK TYPE HERE!!!

Just here to remind myself to split TGT's source code from this into a seperate TGTEngine repo once TE 0.2 is about to come out and we have menus etc done

It null references when you enter Story Mode

Describe your bug here.

image
:(

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

Nope

help with compiling

Describe your bug here.

help

Command Prompt/Terminal logs (if existing)

troll-engine-main>haxelib run lime build windows
source/flixel/FlxObject.hx:8: characters 8-27 : Type not found : flixel.path.FlxPath
source/flixel/FlxObject.hx:783: characters 32-39 : Type not found : FlxPath

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

enum abstract issue when compiling

Describe your problem here.

So I was trying to compile the Troll Engine to mess around with but I kept on getting this error when building it.

I wasn't sure what I was doing wrong since I was following the instructions and made sure everything was up to date.

image

error log from image:

source/flixel/FlxObject.hx:1518: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/HaxeToolkit/haxe/lib/discord_rpc/git/discord_rpc/DiscordRpc.hx:213: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Github.hx:78: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/JudgmentManager.hx:10: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/JudgmentManager.hx:40: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Note.hx:24: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/flixel/addons/transition/FlxTransitionableState.hx:56: lines 56-66 : Warning : switchTo is deprecated, use startOutro
source/scripts/FunkinHScript.hx:664: lines 664-681 : Warning : switchTo is deprecated, use startOutro
source/modchart/Modifier.hx:16: characters 1-7 : Warning : (WDeprecatedEnumAbstract) `@:enum abstract` is deprecated in favor of `enum abstract`
source/flixel/sound/FlxSound.hx:653: characters 18-26 : openfl.media.SoundChannel has no field __source

Are you modding a build from source or with scripts?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No since I wasn't gonna use it to modify the engine for right now.

new roll FLA

IDK TYPE HERE!!!

current FLA generates fucked up spritesheets that you need to manually fuck with to remove shifting and holes
even with fixing, it still has holes when flixel antialiasing is on

the app crashes

Describe your bug here.

i tried to play taste for blood on freeplay and it crashed please help me

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Mac

Did you edit anything in this build? If so, mention or summarize your changes.

i replaced the assets and other stuff to play tails gets trolled

Make the repo a template

What is your question?

this is more of a suggestion if anything, but there ain’t no labels and shit for that

but make the repo a template so it can be easier to make forks off the repo without the history and all that

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