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Welcome to the Tic Tac Toe game designed for the Unity Editor, created by RimuruDev. This simple yet fun editor extension allows you to play the classic Tic Tac Toe game right within Unity!

License: MIT License

C# 100.00%
draw-game editor editorutilitywidget game rimuru-dev rimurudev tic-tac-toe tic-tac-toe-game unity unity-editor

unity-tictactoeeditorwindow's Introduction

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⭐Tic Tac Toe in Unity Editor⭐

Made With Unity License Last Commit Repo Size Downloads Last Release GitHub stars GitHub user stars

Welcome to the Tic Tac Toe game designed for the Unity Editor, created by RimuruDev. This simple yet fun editor extension allows you to play the classic Tic Tac Toe game right within Unity!

image

Prerequisites

  • Unity Editor (2019.4 or later recommended).

Steps

  1. Download the Package:

    • Navigate to the Releases section of this repository.
    • Download the latest release of the Tic Tac Toe Unity package.
  2. Importing in Unity:

    • Open your Unity project.
    • Go to Assets -> Import Package -> Custom Package...
    • Select the downloaded Tic Tac Toe package and import it into your project.

How to Play

  1. Open the Game:

    • In Unity, go to the menu bar.
    • Navigate to RimuruDev Games -> Tic Tac Toe.
    • Click on it to open the Tic Tac Toe editor window.
  2. Playing the Game:

    • The game is a standard 3x3 Tic Tac Toe.
    • Click on an empty cell to make a move.
    • The game alternates turns between X and O.
    • The game announces a winner or a draw and resets automatically.

Contributing

Interested in contributing to this project? We welcome all kinds of contributions, from bug fixes to feature enhancements.

  1. Fork the Repository:

  2. Make Your Changes:

    • Clone your fork locally.
    • Make your changes in a new branch.
  3. Submit a Pull Request:

    • Push your changes to your fork.
    • Open a pull request in the original repository.

Don't hesitate to submit issues or feature requests on the GitHub Issues page!

Contact

If you have any questions or suggestions, feel free to reach out to RimuruDev:

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