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View Code? Open in Web Editor NEWPong with multiplayer (clients-server) written in Python.
License: MIT License
Pong with multiplayer (clients-server) written in Python.
License: MIT License
Currently game doesn't end until at least one player disconnects. Implement game end condition (first to 5 wins?) and proper handler which might let you either disconnect or play again.
Add more documentation in comments to engine/network classes.
Examples:
Simple unit tests
Currently game uses uses constants in place of real time delta to emulate it.
Implement module that computes time passed between two frames so you can use it to compute delta_time
value.
FPS lock should stay to prevent big network usage and spamming server. Cap might be increasd to something <= 120 fps.
Sometimes client listener performs action too soon, which prevent's certain messeges to be read in right scene. Synchronize it so that messeges can be read by proper scenes.
Provide module that can be used as standalone server module.
Currently server doesn't buffer incoming data which leads to small errors. Clients use custom-built buffering system.
Refactor client's buffering system into unviersal standalone system and use it both for client and server (per-client buffer).
Fix self-hosting mode to support running application both as host and client that connects to it.
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