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dcjam2024's Introduction

dcjam2024 - Dungeon Crawler Jam 2024

Now it's a place to play with my homebrew Dungeon Crawler engine.

This is an ENGINE not a library. The difference is that an Engine runs the show and expects code to work for it. A library is something you load in your code and use. Engine is the inverse of a Library.

Run

The project is written with module javascript, so the only server requirement is a static server. You can use the server of your choice. I use python3 because it's part of my OS.

python3 -m http.server

How to Use as an Engine

  1. Clone this repo.
  2. Replace the README.md, LICENSE, etc with your own versions.
  3. Create levels by adding level-config.json files to the levels/ folder.
  • Levels are defined as a single JSON file.
  1. Add custom Entity classes in the entities/ folder.
  2. If you didn't replace index.html with your own, you can try any level with ?level=configname

Tech Stack

  • Three.JS for the 3D engine
  • PixiJS for the 2D UI.
  • Blender for 3D models.
  • Pixelmator Pro for 2D images.

How/Why

This was going to be My entry for Dungeon Crawler Jam 2024. Starting off with an empty project is a lot more challenging than starting from Godot or Unreal. So I needed a base that could provide a level starting field for Dungeon Crawler Games. I was unable to complete the entry in time, but continued development of the engine.

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