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anacreonlib's Introduction

These are the languages I use in my personal projects:

  • I currently help write toolpathing software at Freeform.
  • I wrote a bunch of bare-metal firmware + realtime vehicle software at Parallel Systems so that the vehicle could comply with relevant parts of Title 49 CFR Part 229.
  • In college, I competed in 7 hackathons, doing a number of them with my friends.
  • Between high school and college, I used to do full-stack web dev in TypeScript (Angular + NestJS).
  • In high school, I used to compete in the FIRST Robotics Competition, writing autonomous control algorithms in Java + doing a lot of 3D modelling in SolidWorks for FRC2502.
  • i like rats and potatoes a LOT.

If you want to send me an email, my email is {first_name}.{last_name}[email protected].

anacreonlib's People

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anacreonlib's Issues

Add support for all API endpoints

The exhaustive list of API entry points can be found in this Ministry record. The following are not implemented in this package:

INFORMATIO
/api/getGameJoinInfo
/api/getGameLog
/api/openGameList
/api/scenarioList

COMMANDS
/api/abdicate
/api/abortAttack
/api/buyItem
/api/createGame
/api/destroyImprovement
/api/disbandFleet
/api/joinGame
/api/launchLAMs
/api/leaveGame
/api/sellFleet
/api/sendMessage
/api/setDoctrine
/api/setHistoryRead
/api/setIndustryAlloc
/api/setProductAlloc
/api/setUIOptions
/api/stopTradeRoute
/api/tacticalOrder

add unit tests

Unit tests should be there for

  • dataclass JSON serialization and deserialization
    • Convert a getObjects response to our dataclasses and back again
    • getObjects response should contain
      • A fleet in battle on a world, such that there is a battlePlan in place
      • A number (e.g in resources) that is so large it gets encoded as an ipinteger on both serialization and deserialization
    • Iterate through all of the objects and see if any key/value got dropped in getObjects
      • (it is OK to expect extra fields to get added that are null/None because that is just representing the fact that the field is expected to be there for items of that object class)
  • AEON ipInteger conversion

Use asynchronous HTTP client methods

blocking HTTP methods -> multithreading required for concurrency -> :/

async -> single threaded event loop -> nice when you have to block for a minute waiting for a fleet to get somewhere, and python GIL means that multithreading was usually non-parallel anyways

add unit tests

Unit tests should be there for

  • dataclass JSON serialization and deserialization
    • Convert a getObjects response to our dataclasses and back again
    • getObjects response should contain
      • A fleet in battle on a world, such that there is a battlePlan in place
      • A number (e.g in resources) that is so large it gets encoded as an ipinteger on both serialization and deserialization
    • Iterate through all of the objects and see if any key/value got dropped in getObjects
      • (it is OK to expect extra fields to get added that are null/None because that is just representing the fact that the field is expected to be there for items of that object class)
  • AEON ipInteger conversion

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