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A performance-friendly 3D space game inspired by Freelancer, Orbiter and EVE (and many other games). Made with Godot engine.

License: GNU General Public License v3.0

GDScript 61.90% Python 37.99% GAP 0.11%
3d-game game-development gamedev gdscript godot godot-engine godot-game godot3 godotengine space space-arcade-game space-game space-shooter

gdtlancer's People

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gdtlancer's Issues

Modular ship design

Allow players to build ships, and let the final stats be derived from the final design.

Ship design: symmetry

Base frame should be symmetric, while small (or medium) details could be asymmetric.

Or make a start of inertia moment and set a threshold above which the ship has to be balanced manually.

Make destroyed ship be lost permanently

Ship price should not be linear, basic ships could be freely-provided (ship stats quota, for instance, mass / complexity, which is provided free of charge).

Physics: multiplayer

Figure out which approach should be taken for the multiplayer (use Bullet or do a simplier makeshift system?)

Simplicity is the priority.

Multiplayer concepts

MP chat, MP economy, MP structures, PvP (and other physical interactions) - in singleplayer (load player ships, but they are taken over by NPCs)

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