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lolapichallenge's Issues

Investigate socketting

To connect two clients together, and maintain game state.

If too much work just poll game states

npm package socket.io may be a good idea.

Make the silly game

Server->Client: Your game is ready
Client->Server: Ready (x2)

Server->Clients: Round start (interval 60 seconds, type: preround)
Client->Server: Ready (x2)
Client->Server: Set card to turret (1-1, 1-2, 1-3, 2-1, 2-2, 2-3) etc
? Client->Server: Terminate round early ?
Server->Clients: Round ended
Client->Server: Ready (x2)

LOOP:
Server->Clients: Round start (interval 60 seconds, turn: blue)
Client->Server: Ready (x2)
Blue->Server: Set card to turret( 2-3)
Blue->Server: Attack turret (1-1)
Server->Clients: Attack start
Client->Server: Ready (x2)
Server->Red: Send blue card + result
Server->Blue: Result
Server->Clients: Round ended
Client->Server: Ready (x2)

Server->Clients: Your game had ended

Parsing of game data into card-like format

Parsing to be done in components passing a stream between each component.
Preferably the first component (retrieval of URF game ids) to take a date range parameter
Fixture each of the components for development/debugging

setup backend finding game logic

Client->Server: find me game
Client2->Server: find me game

END WITH

Server->Client: Your game is ready
Client->Server: Ready (x2)

so it connects to #38

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