Rocket's Projects
my earlier part of antifreeze before we merged our work and refined it. this is incomplete and unmaintained. you guys were lucky i found this on a hard disk image, anywayz.
My GitHub repo stars
A self hosted virtual browser that runs in docker and uses WebRTC.
Disney's original Miles audio library.
Quickly written packer/unpacker for DPack found in the Disney website assets.
A networking implementation for the Nintendo DS game, Club Penguin: Elite Penguin Force.
My clover USB stick files.
A reverse engineering of Sony Online Entertainment's (or as it's now known as, Daybreak Games) ForgeLight networking library written in C#. (Specifically for traffic from Free Realms)
MSVC via Wine in Docker
Open source Toontown Online, based on the latest version of Disney's Toontown Online (sv1.0.47.38).
Open Source Packet Editor wirtten in C# and C++
Toolkit to make C++ modules and extensions for the Panda3D engine
A personalized fork of the Astron Panda3D repository.
Implementation of Discord's backend. Improvement on https://gitlab.com/litecord/litecord.
A client for all your special rich presence needs.
Advanced HTTP Library
Python port of Xetera/ghost-cursor, for use with Pyppeteer and Playwright.
Releases for a custom decompilation of a private server.
a modern apt repository template built by the community
Nintendo Switch sysmodule server for PresenceClient!
Team CT build of Toontown House dated 03-07-2014, known as the first community-source project.
A remake of the Disney's Toontown Online Python Injector.
Deobfuscated decompiled code for The Toontown Spoofer.
A standalone tool dedicated to fixing issues with the stock Disney's Toontown Online client
Toontown Anesidora (sv1.0.40.25.test)
A collection of configs for various VPN providers
Wizard101 scripting api