rodrigodd / gameroy Goto Github PK
View Code? Open in Web Editor NEWA Game Boy emulator, disassembler and debugger, written in Rust
License: Apache License 2.0
A Game Boy emulator, disassembler and debugger, written in Rust
License: Apache License 2.0
I've tested your emulator on Android, and so far it's working perfectly.
The only small problems I have are the size of the screen, which could be enlarged to take full advantage of the screen of my phone, and the size of the buttons, which are inconvenient because of their small size.
An option to resize the screen of the games and the size of the buttons to adapt to bigger Android phones would be nice.
This is my humbly request
I'm running Arch Linux with the wayland compositor/wm Hyprland. I tried running the latest release but Gameroy panicked upon receiving an invalid window handle:
I then cloned the latest source and got it to compile and run, but I only see a blank screen with a green bar on the bottom. Pressing F12 does not bring up the debug window:
(Also, small thing, but your readme has a typo: you have to run cargo run --release -p gameroy-native
not gameroy_native
)
Hi, i've been trying your emulator to run Gen 1 Pokemon glitches. One of the most popular glitches is the 'SRAM Glitch'. It does not seem to be working on yoir emulator. I tried both the android and desktop linux versions
Haven't seen any explicit mention of this, but are there plans to support GBC in the future?
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