Comments (10)
I don't understand what you mean.
I don't know if this is related but there is thing I hate about about slick
version. When nullpomino application is not active it doesn't render anything
but eat lot of cpu power (on my machine: 10% of cpu usage with nullpomino
active versus 45% cpu usage with other application active).
Original comment by [email protected]
on 2 Aug 2010 at 4:53
from nullpomino.
I mean, everything, and literally everything, speeds up when the slick version
is running even in the background. For example, if you minimize the slick
window, click in a text box in another program, and hold down a key, the
auto-repeat goes about twice as fast as normal.
The issue appeared somewhere between r150 and r180; prior r150, it ran
perfectly fine.
Original comment by Poochy.EXE
on 2 Aug 2010 at 10:14
from nullpomino.
Hm. Testing on 7.2.0 shows that the problem was there all along, but somewhere
between r150 and r180 was an update that made it MUCH worse, enough to be
noticeable. Then r184 fixed it, and now it's back to the way it was in 7.2.0.
Original comment by Poochy.EXE
on 2 Aug 2010 at 10:28
from nullpomino.
I can't confirm this issue.
Original comment by [email protected]
on 2 Aug 2010 at 10:38
from nullpomino.
Well, it's back to barely noticeable now, so I think we can set the priority to
low.
If you want to see the problem at its worst, update to r180 and try running
Slick.
Original comment by Poochy.EXE
on 2 Aug 2010 at 10:45
- Added labels: Priority-Low
- Removed labels: Priority-Medium
from nullpomino.
I'm pretty sure that this issue was mainly caused by Slick's bad default FPS
system which was there until r184.
As far as I know, for some reason, Slick's FPS system is heavily depending on
OpenAL. However, this requires a very old version of OpenAL, which won't work
with 64bits OS or SVN versions of Slick.
From r184, the game uses custom implementation of FPS system which is same as
SDL&Swing versions. I hope this fixes this issue.
Original comment by [email protected]
on 3 Aug 2010 at 1:37
from nullpomino.
Nullnoname, do you know anything about issue I mentioned in first comment here?
Original comment by [email protected]
on 3 Aug 2010 at 4:48
from nullpomino.
@Comment 7 by w.kowaluk
No, it doesn't happen to me. I'm using Windows XP 32bits.
Original comment by [email protected]
on 3 Aug 2010 at 8:06
from nullpomino.
Oh great, looks like my problem is gone in 7.3 .
Original comment by [email protected]
on 11 Aug 2010 at 3:52
from nullpomino.
I can't reproduce any of this, and it looks like the issue was fixed, so I'm
going to close it.
Original comment by [email protected]
on 22 Aug 2010 at 10:44
- Changed state: Fixed
from nullpomino.
Related Issues (20)
- Something wrong when you fail to connect. HOT 1
- Soft drop fix was never looked at again after it was removed HOT 1
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- GIVEUP is triggered when a Multimedia key is pressed. [LWJGL Input] HOT 12
- Team Colors HOT 3
- Hold next frame/border improvements HOT 2
- Changing rule while on netplay does not actually change rule HOT 2
- Some buttons in lobby are not visible if lobby window is too small HOT 6
- 1on1 view not applied when joining 1on1 game in progress HOT 1
- Field grid is not displayed in slick and swing version HOT 3
- Game tuning and keyconfig accessible from lobby window HOT 1
- better win count display HOT 5
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- garbage meter in fractional garbage sometimes temporary disappears
- setting ; and ' keys does not work in slick.bat HOT 8
- Spectators cannot see field of player who is using big pieces HOT 3
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from nullpomino.