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roy-t avatar roy-t commented on July 28, 2024 2

Hey edowyney29, you should definitely be able to achieve this kind of parallelism. The reason the code breaks is because of the code in PathFinder.Debug.cs. Which updates the built-in UI. This should only happen when running your code in DEBUG mode (maybe that is something you can check in Unity). In RELEASE mode you should not have this problem.

Alternatively, if Unity doesn't care about the '[Conditional("DEBUG")]' attribute you can just throw away everything in the PathFinder.Debug.cs file and remove all reference to methods in that file. It shouldn't affect you :).

Best of luck, and let me know if this works :).

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bradzoob avatar bradzoob commented on July 28, 2024 1

Woah, I feel a fool for not having even tried Parallel.For* with this. lol.

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