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roy-t avatar roy-t commented on July 28, 2024

Hey @cortaninha,

Ah you can use the GetNode function to get the nodes you want and then connect them again using Node.Connect. If you want more control you can also use all the nodes and edge classes.

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cortaninha avatar cortaninha commented on July 28, 2024

Thank you for your quick response.
One question about the Node.Connect, do i have to connect to all adjacent nodes for the pathing to work again for that node? I dont want to recalculate the grid every time some building is destroyed.

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roy-t avatar roy-t commented on July 28, 2024

Hey,

Yes you have to reconnect to all nodes that you would like a connection to (so all surrounding nodes).

I don't really understand "I don't want to recalculate the grid every time some building is destroyed." You can just create a helper function to connect it to all 'neighbors' for you. Its not an expensive operation.

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