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Hi šŸ‘‹, I'm rtarun9!

  • šŸ”­ Iā€™m currently working on voxel-engine

  • šŸŒ± Iā€™m currently learning C++20, GPU Programming (Cuda), DirectX12

  • šŸ“ I sometimes write articles on https://rtarun9.github.io/blogs

  • šŸ’¬ Ask me about CG, Low level GPU api's, Operating Systems, Data structures and Algorithms

Tarun R's Projects

computepathtracer icon computepathtracer

A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.

cuda-flocking-boids icon cuda-flocking-boids

Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.

cuda-raytracer icon cuda-raytracer

A cuda-based implementation of the Ray Tracing In A Weekend Book

halogen icon halogen

Attempt to make a graphics engine in C++ 17, using SDL2 for windowing / input, and Vulkan for the graphics backend.

helios icon helios

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:

hformer-low-dose-ct-denoiser icon hformer-low-dose-ct-denoiser

Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0

lunarengine icon lunarengine

Vulkan (sandbox) renderer, using vulkan dynamic rendering :volcano:

nvim-config icon nvim-config

nvim config using https://www.youtube.com/watch?v=lsFoZIg-oDs as main reference + some custom configs on top

prism-engine icon prism-engine

A game engine made from scratch (inspired by handmade hero)

raycaster icon raycaster

A simple C raycaster made while following the https://github.com/ssloy/tinyraycaster/ series

serenity-engine icon serenity-engine

A WIP game engine featuring Lua scripting, D3D12 renderer and Editor

simplex icon simplex

Simple software - ray tracer made with no third party Api's.

voxel-engine icon voxel-engine

WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.

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