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Open-source engine for Heroes of Might and Magic III

Home Page: http://vcmi.eu/

License: GNU General Public License v2.0

C++ 88.47% C 3.96% Shell 0.16% Objective-C++ 0.05% Objective-C 0.06% Python 0.15% TeX 0.21% CMake 2.27% Jinja 0.01% Batchfile 0.01% PostScript 0.01% Java 4.09% AppleScript 0.03% Lua 0.51%

vcmi's Introduction

GitHub Github Downloads Github Downloads Github Downloads

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)

vcmi's People

Contributors

ivansavenko avatar alexvins avatar mwu-tow avatar mateuszbaran avatar nordsoft91 avatar arseniyshestakov avatar nullkiller avatar dydzio0614 avatar kambala-decapitator avatar djwarmonger avatar rilian-la-te avatar beegee1 avatar henningkoehlernz avatar laserlicht avatar vmarkovtsev avatar soundssgood avatar krs0 avatar mixaill avatar fayth avatar shubuscorporation avatar rwesterlund avatar macron1robot avatar chocimier avatar zyx-2000 avatar bwrsandman avatar stopiccot avatar viciious avatar karol57 avatar heroesiiifan avatar adriankhl avatar

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