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View Code? Open in Web Editor NEW2D/Cut-Out Rigging and Animation tools for Blender
License: GNU General Public License v3.0
2D/Cut-Out Rigging and Animation tools for Blender
License: GNU General Public License v3.0
Si j'ai une liste d'image et que je sélectionne l'image, tout va bien. Si je met des clés dans cette liste, tout va bien.
Mais si je change l'ordre de cette liste, je peux sélectionner l'image dans la liste, tout va bien, mais les clés, elles ne fonctionnent plus bien.
Elles référencent les mauvaises images
Et si je remet la liste dans l'ordre après (en supprimant les clés et tout), c'est foutu,
C'est encore plus chelou que ce que je ne pensais, je n'ai plus du tout la synchro entre la liste de texanim et la liste dans le "image texture node" dès que je met des clés. Comme l'autre jour...
use a regexp to evaluate the data path and keep only the last part when creating the control
Hi guys.
First, thanks for developing this addon. It's going to be very nice to have a cut out animation addon in Blender.
Well, I installed version 0.7.0 in Blender 3.5.1 but for some reason I can't activate the addon. Every time I hit the activate button in Blender Preferences, nothing happens, it's still disabled.
Thanks for your help.
Peace and love,
Gabriel
I have tried different Blender (2.8 - 3.0) and Krita (4.2 - 5.0) versions, furthermore I have tried all available Blender Im-/ and Krita Export Addon.
Unfortunately, I always get the same wrong result.
I am on Win 10.
Am grateful for any advice.
Also I prefer to orient all the ctrl bones along the Y axis so their local axes are the same as the world ones, so I don't get confused when manually tweaking keyframe values.
Currently the UI Controls are only visible in the N-Panel when being in Pose Mode. It would be nice to have them accessible in the other modes as well, e.g. to control geo masks, to show / hide specified geometry. Thanks
to update an existing OCO/OCA file (store the file path, check for new layers, etc)
when choosing the principled shader in the OCA import the alpha of the PNGs is connected by default to the shader's transmission roughness instead of alpha. This results in broken transparency.
Remove getindex and serindex
Implement move up/down : exchange location with closest layer above/under
And move to top : move above/under first/last layer
When creating a new controller (FK, IK/FK or BBone), the newly created controller will only take the first part of the target bone's name.
e.g "Wing.Feather1.L" will get "Wing.Ctrl"
I personally always delete the camera generated by the import, not a big deal, but maybe there could be an option in the import dialogue.
alpha is set to "straight" by default, but I find it works a lot better with "premultiplied". With straight I sometimes see thin white borders between the opaque and transparent regions of the image.
Check file format: PNG should be set to premultiplied, but EXR are always straight
I'm getting this error when importing some of my scenes from Krita.
Python: Traceback (most recent call last):
File /app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 124, in execute
self.import_oca(context)
File /app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 150, in import_oca
self.import_layer(context, layer, scene)
File "/app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 174, in import_layer
framesShader = layers.create_layer_shader(ocaLayer['name'], ocaLayer['frames'], ocaLayer['animated'], self.shader)
File "/app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/layers.py", line 252, in create_layer_shader
mat, texture_node = dublf.materials.create_image_material(frames[0]['fileName'], layer_name, shader)
IndexError: list index out of range
I think it would be better to not have the Y locked when choosing 2.5D, since one is likely to move elements in 3D space and move some things further away or closer to the camera.
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