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bluik's Issues

Wrong Alpha slot when using principled shader

when choosing the principled shader in the OCA import the alpha of the PNGs is connected by default to the shader's transmission roughness instead of alpha. This results in broken transparency.

update anim whern the list changes

Si j'ai une liste d'image et que je sélectionne l'image, tout va bien. Si je met des clés dans cette liste, tout va bien.
Mais si je change l'ordre de cette liste, je peux sélectionner l'image dans la liste, tout va bien, mais les clés, elles ne fonctionnent plus bien.
Elles référencent les mauvaises images
Et si je remet la liste dans l'ordre après (en supprimant les clés et tout), c'est foutu,

C'est encore plus chelou que ce que je ne pensais, je n'ai plus du tout la synchro entre la liste de texanim et la liste dans le "image texture node" dès que je met des clés. Comme l'autre jour...

Addon activation does not work

Hi guys.

First, thanks for developing this addon. It's going to be very nice to have a cut out animation addon in Blender.

Well, I installed version 0.7.0 in Blender 3.5.1 but for some reason I can't activate the addon. Every time I hit the activate button in Blender Preferences, nothing happens, it's still disabled.

Thanks for your help.

Peace and love,
Gabriel

OCA import IndexError: list index out of range

I'm getting this error when importing some of my scenes from Krita.

Python: Traceback (most recent call last):
  File /app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 124, in execute
    self.import_oca(context)
  File /app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 150, in import_oca
    self.import_layer(context, layer, scene)
  File "/app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/oca.py", line 174, in import_layer
    framesShader = layers.create_layer_shader(ocaLayer['name'], ocaLayer['frames'], ocaLayer['animated'], self.shader)
  File "/app/org.blender.Blender/config/blender/3.3/scripts/addons/bluik/layers.py", line 252, in create_layer_shader
    mat, texture_node = dublf.materials.create_image_material(frames[0]['fileName'], layer_name, shader)
IndexError: list index out of range

Set alpha to premultiplied by default when loading PNGs

alpha is set to "straight" by default, but I find it works a lot better with "premultiplied". With straight I sometimes see thin white borders between the opaque and transparent regions of the image.

Check file format: PNG should be set to premultiplied, but EXR are always straight

Don't lock Y when setting to 2.5D

I think it would be better to not have the Y locked when choosing 2.5D, since one is likely to move elements in 3D space and move some things further away or closer to the camera.

Controller creation: names are incomplete

When creating a new controller (FK, IK/FK or BBone), the newly created controller will only take the first part of the target bone's name.

e.g "Wing.Feather1.L" will get "Wing.Ctrl"

2D layer indices

Remove getindex and serindex

Implement move up/down : exchange location with closest layer above/under

And move to top : move above/under first/last layer

Orient Ctrls along Y axis

Also I prefer to orient all the ctrl bones along the Y axis so their local axes are the same as the world ones, so I don't get confused when manually tweaking keyframe values.

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