rxswiftcommunity / rxcocoa-texture Goto Github PK
View Code? Open in Web Editor NEWRxCocoa Extension Library for Texture.
License: MIT License
RxCocoa Extension Library for Texture.
License: MIT License
looking for using several binder for texture like setting the background color to ASDisplayNode
, is there any reason why you don't include it here?
I will really happy to contribute to it
Support Texture 3.0.0?
If can not use safeAreaInsets
, app also could not adopt iPhone X / XS / XR
There is a typo in implementation of didExitPreloadState
computed var.
Instead of listening to didExitPreloadState
method invocation it is listening to
didEnterPreloadState
:
public var didExitPreloadState: ControlEvent<Void> {
let source = self.methodInvoked(#selector(Base.didEnterPreloadState)).map { _ in return }
return ControlEvent(events: source)
}
When attempting to make this library compatible with RxSwift 5 I ended up having to rename the bind functions as they seem to conflict with RxRelay.
On my fork I was able to get this working by renaming all bind functions to asBind(xxxx)
Not sure if you have any other suggestions? If not I can go ahead and cleanup my code and create a PR for an RxSwift 5.x version off this library.
could you depend on only Texture/Core, because this lib don`t use PINRemoteImage or other libraries, and also Texture 2.8.1 is released
When will Texture 3 and RxSwift 6.0 be supported?
Hello @GeekTree0101
I'm using Carthage on my project (for build performance reasons).
I noticed that while both RxSwift
and Texture
are supporting Carthage, RxCocoa-Texture
isn't.
Would it be a good fit for this project? (I'm going to add support on my fork anyway but if it interests you I can upstream it).
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