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geektree0101 avatar innocarpe avatar kirillsh avatar magi82 avatar ohkanghoon avatar shenyj avatar wendyliga avatar

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rxcocoa-texture's Issues

Several Missing Binder Implementation

looking for using several binder for texture like setting the background color to ASDisplayNode, is there any reason why you don't include it here?

I will really happy to contribute to it

Typo in rx.didExitPreloadState implementation

There is a typo in implementation of didExitPreloadState computed var.
Instead of listening to didExitPreloadState method invocation it is listening to
didEnterPreloadState:

public var didExitPreloadState: ControlEvent<Void> {
    let source =  self.methodInvoked(#selector(Base.didEnterPreloadState)).map { _ in return }
    return ControlEvent(events: source)
}

RxSwift 5

When attempting to make this library compatible with RxSwift 5 I ended up having to rename the bind functions as they seem to conflict with RxRelay.

On my fork I was able to get this working by renaming all bind functions to asBind(xxxx)

Not sure if you have any other suggestions? If not I can go ahead and cleanup my code and create a PR for an RxSwift 5.x version off this library.

Some suggestion

could you depend on only Texture/Core, because this lib don`t use PINRemoteImage or other libraries, and also Texture 2.8.1 is released

Carthage support

Hello @GeekTree0101

I'm using Carthage on my project (for build performance reasons).
I noticed that while both RxSwift and Texture are supporting Carthage, RxCocoa-Texture isn't.

Would it be a good fit for this project? (I'm going to add support on my fork anyway but if it interests you I can upstream it).

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