Comments (1)
Fixed
from luastg-editor-sharp-x.
Related Issues (20)
- Fix the position assignment node output
- Remake the display string of set visibility node
- Remake the output of the enemy charge node so that it only inputs parameters you placed in (compatibility for -x)
- Fix the output of the thunder parameter of the curvy laser node to allow numbers instead of booleans as well
- Fix spacing of the set color node display string
- Fix set image node indenting output
- If players don't have names defined, do not permit the editor to run the game
- Add a rotation speed argument for the render player options node
- Add bool type to the define background's 2nd parameter (Is Spell BG)
- Add task.Do(self) to the define background node on frame()
- Replace "self" with "player" on the set player's speed output HOT 2
- Check what's up with the comment node having additional /ns in the output? HOT 1
- Make callback node work with defined player bullets and other things that should have it in general HOT 1
- Use editor classes in defined player bullets instead of player_bullet_straight
- Fix set image/animation center parenting (cannot place under resources)
- Test newer .NET Frameworks + try again implementing a dark theme HOT 1
- Add array nodes
- Add page on the site for global content/keywords (scoredata, keyispressed, getglobal, etc)
- Fix the fuae behavior on the rebounce/shuttle nodes HOT 1
- defined player bullets are broken!!!
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from luastg-editor-sharp-x.