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luastg-editor-sharp-x's Introduction

It's me, hi, I'm the problem, it's me. 🎵

Oe, meu nome é Ryann Thierry e sou um desenvolvedor de jogos 🏳‍🌈. 19 anos, 10 de Fevereiro. 🇧🇷 🇺🇸

Atualmente estou cursando Jogos Digitais na PUC-SP ✨. Antes de entrar na faculdade, desenvolvi diversos projetos na área e já até lecionei e continuo ativamente provendo suporte ao aprendizado da engine LuaSTG, um motor bem nichê da China com foco em desenvolvimento de jogos Danmaku utilizando a base da franquia Touhou como material de aprendizado. Você pode encontrar mais detalhes nos links abaixo.

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luastg-editor-sharp-x's People

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luastg-editor-sharp-x's Issues

Issue reporting, feature request info here

Don't feel afraid to report bugs or issues here in the repo!

We allow people to use this page for them to request features and tell us about problems in the editor. If you have any suggestions, you can tell us right away!
If you prefer contacting us on Discord, you can send me a friend request, my username is Hiro#2243
Alternatively, join the tool's Discord server and report there on #bug-report or #feature-suggest https://discord.gg/bhM599npvd
And also, you can use this forms as well: https://forms.gle/okPXJnbsHjzJdr3d7

Add array nodes

Create, add, remove, table stuff (suggested by ShrimpJuice on Discord via the feature request forms)

add boss escape node

this one's tricky... the boss escape function is kinda stupid because the boss still gets killed in the end, so pretty much everytime someone would use this node theyd have to go into thlib and change the Kill() function in the boss escape function to Del() if they really want it to truly escape instead of just going out of the screen and explodion off-camera

add stage group finish replay node

I'm still wondering about this, should we add some of the other stage stuff? Or maybe a "define title screen" node? since thats pretty much possible if we just overload the stage_init of the game

add while node

you know like the "if" node? yeah why isnt there a "while" node

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