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LuaSTG Editor Sharp X is a clone/fork of LuaSTG Editor Sharp aimed towards improving the original with new functions and altered behaviour, providing more ease of support for LuaSTG ExPlus, -x and Sub and in active development, open to feedback and suggestions

License: MIT License

C# 99.73% Lua 0.09% Inno Setup 0.19%
luastg editor

luastg-editor-sharp-x's Introduction

LuaSTG Editor Sharp X

(Current version (in dev/released): 0.75.1)

This is a clone of the LuaSTG Editor Sharp repository with making more features that are compatible with LuaSTG-x.

You can check the changes we've made already at our wiki page!

Join our Discord server for more information and other content: https://discord.gg/bhM599npvd

LuaSTG Editor Sharp X is an unoffical LuaSTG Editor. The aim of LuaSTG Editor Sharp X is to develop an user-friendly, high extensive editor with higher efficiency. The user interface is similar to the offical one, so it's easy to master if the user is familiar with the old one. However, old projects are not supported due to different file format.

For further information:

  • Click HERE to see the user manual. (unfinished)
  • Click HERE to see the update log.

luastg-editor-sharp-x's People

Contributors

ataekurri avatar ryannthi avatar zinolath avatar

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luastg-editor-sharp-x's Issues

Issue reporting, feature request info here

Don't feel afraid to report bugs or issues here in the repo!

We allow people to use this page for them to request features and tell us about problems in the editor. If you have any suggestions, you can tell us right away!
If you prefer contacting us on Discord, you can send me a friend request, my username is Hiro#2243
Alternatively, join the tool's Discord server and report there on #bug-report or #feature-suggest https://discord.gg/bhM599npvd
And also, you can use this forms as well: https://forms.gle/okPXJnbsHjzJdr3d7

add boss escape node

this one's tricky... the boss escape function is kinda stupid because the boss still gets killed in the end, so pretty much everytime someone would use this node theyd have to go into thlib and change the Kill() function in the boss escape function to Del() if they really want it to truly escape instead of just going out of the screen and explodion off-camera

add while node

you know like the "if" node? yeah why isnt there a "while" node

Add array nodes

Create, add, remove, table stuff (suggested by ShrimpJuice on Discord via the feature request forms)

add stage group finish replay node

I'm still wondering about this, should we add some of the other stage stuff? Or maybe a "define title screen" node? since thats pretty much possible if we just overload the stage_init of the game

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