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dota2vga's Introduction

Visibility Analysis (VGA) on Dota 2 Maps

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2Raster 4VGAUnprocessed 5VGAProcessed 7R

Technical Pipeline:

data acquisition (R)

  1. Download/Borrow Raster Files from https://github.com/devilesk/dota-interactive-map
  2. Crop Raster Files and Combine Layers (Trees and Boundary)
  3. Convert Rasters into Polygons/Polylines

data processing (DepthmapX)

  1. Import Data into DepthmapX
  2. Run VGA - Visual Graph Analysis

data preprocessing and visualization (R)

  1. Import VGA as SpatialPixelsDataFrame
  2. Plot SpatialPixelsDataFrame
  3. Build Time-Series Plot Animations
  4. Resize SpatialPixelsDataFrame to fit map image (260x260) -> (4096x4096)

analysis (QGIS)

  1. Visualize in QGIS alongside full Map Images

*You probably could do this manually, but because of the large number of map files- I did it as a batch process mostly in R.

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