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Integrated Web Server for Cities: Skylines
Source of report: https://forum.paradoxplaza.com/forum/index.php?threads/game-not-loading-maps-either-saves-or-new-games.859119/
DeserializationException: Illegal JSON sequence
at JsonFx.Json.JsonReader+JsonTokenizer+<GetTokens>d__7.MoveNext () [0x00000] in <filename unknown>:0
at JsonFx.IO.SequenceBuffer`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].TryAdvance (Int32 index) [0x00000] in <filename unknown>:0
at JsonFx.IO.ListStream`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].EnsureReady () [0x00000] in <filename unknown>:0
at JsonFx.IO.ListStream`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].get_IsCompleted () [0x00000] in <filename unknown>:0
at JsonFx.Model.ModelAnalyzer+<Analyze>d__0.MoveNext () [0x00000] in <filename unknown>:0
at JsonFx.Serialization.DataReader`1[JsonFx.Model.ModelTokenType].ReadSingle (ITextTokenizer`1 tokenizer, IEnumerable`1 tokens, System.Type targetType) [0x00000] in <filename unknown>:0
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for CityWebServer.Helpers.Configuration
at CityWebServer.IntegratedWebServer.InitializeServer () [0x00000] in <filename unknown>:0
at CityWebServer.IntegratedWebServer.OnCreated (IThreading threading) [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnThreadingExtensionsCreated () [0x00000] in <filename unknown>:0
at ThreadingWrapper.GetImplementations () [0x00000] in <filename unknown>:0
at ThreadingWrapper..ctor (.SimulationManager simulationManager) [0x00000] in <filename unknown>:0
at SimulationManager.CreateRelay () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()
at LoadingManager.PreLoadLevel () [0x00000] in <filename unknown>:0
at LoadingManager+<LoadLevelCoroutine>c__Iterator4D.MoveNext () [0x00000] in <filename unknown>:0
I've been able to build and use the mod from source on Linux, but the game doesn't reload it. I have to exit and restart the game every time I make a change. Any ideas?
Hey!
Would it be possible to add a quick guide how to get this working? What to do with which thing after the build.
Thank you
Hey there,
I noticed your project earlier today on the Steam Workshop, which I found it quite interesting. The workshop linked to the current GitHub project. I'm trying to learn a thing or two, making commits in the fork. If you find something interesting and feel like pulling in some commits, feel free to do so. As for now there are not a lot of commits just yet, but I think that will change over time.
I hope you have a nice day,
Fe.
Thank you. It appears to be working great on my Macbook Pro. I opened the website a minute or two after clicking "Continue" (while the loading screen was still running).
Here is a link to my log file. It appears to be working correctly, however, there is one error I noted. The second output is what was appended to the log page when I refreshed the Log page after my city finished loading. I don't know if this is a problem or not, but thought you should know.
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