Comments (9)
There is most likely a way to catch the program and throw an exception when fatal:u
is triggered. I am not sure if this is already the case. But it should be, and if it does it'll tell you what caused it (most of the time.)
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Most likely yes, but stepping through the code reveals it just skips most of the modules, and just check if the name is fatal:u
or not. I'm not quite sure where to set a breakpoint in the code to see where it starts triggering a fatal:u
. Unless there's a way to see what is triggering it before it interjects with a fatal:u
string in the name?
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if anyone aint working on this yet, I want to take it up.
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You feel free to take it ;)! I donβt have plan to implement it!
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@tommai78101 if it is homebrew you are trying to use, can upload the nro?
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@emmauss Hello, please wait until I get home from work, which is about 6 hours from now. Sorry for the delay. The NRO build is on my home computer.
Hopefully, your implementations can help us developers when debugging homebrew.
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@emmauss Hello again, here is your NRO file for testing.
It's a very simple and reproducible homebrew build. Let me know if you need anything else.
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i tested it, and your nro throws fatal:u 1 ThrowFatalWithPolicy
. it is not yet documented, and the only thing i am sure of is the error code.
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I see. Now I'm curious about the policy... π
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