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DrHacknik avatar DrHacknik commented on May 9, 2024

There is most likely a way to catch the program and throw an exception when fatal:u is triggered. I am not sure if this is already the case. But it should be, and if it does it'll tell you what caused it (most of the time.)

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tommai78101 avatar tommai78101 commented on May 9, 2024

Most likely yes, but stepping through the code reveals it just skips most of the modules, and just check if the name is fatal:u or not. I'm not quite sure where to set a breakpoint in the code to see where it starts triggering a fatal:u. Unless there's a way to see what is triggering it before it interjects with a fatal:u string in the name?

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emmauss avatar emmauss commented on May 9, 2024

if anyone aint working on this yet, I want to take it up.

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AcK77 avatar AcK77 commented on May 9, 2024

You feel free to take it ;)! I don’t have plan to implement it!

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emmauss avatar emmauss commented on May 9, 2024

@tommai78101 if it is homebrew you are trying to use, can upload the nro?

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tommai78101 avatar tommai78101 commented on May 9, 2024

@emmauss Hello, please wait until I get home from work, which is about 6 hours from now. Sorry for the delay. The NRO build is on my home computer.

Hopefully, your implementations can help us developers when debugging homebrew.

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tommai78101 avatar tommai78101 commented on May 9, 2024

@emmauss Hello again, here is your NRO file for testing.

fatal_u_test.zip

It's a very simple and reproducible homebrew build. Let me know if you need anything else.

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emmauss avatar emmauss commented on May 9, 2024

i tested it, and your nro throws fatal:u 1 ThrowFatalWithPolicy . it is not yet documented, and the only thing i am sure of is the error code.

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tommai78101 avatar tommai78101 commented on May 9, 2024

I see. Now I'm curious about the policy... πŸ‘

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