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Possible improper benchmark.

Hello,

This was a great idea I am glad I ran into your repo. However, since your random generate function takes greater than 100ns. You are basically running the benchmark on your random function.

Possible solution:
It might be better to try to create random data (if not exist) and store it in a slice. Then clear allocs and timer with runtime.GC() and b.ResetTimer() respectively, and then use that data to do your gets, and sets. My solution below is untested so might need some additional tinkering.

var getdata []string
var setdata []string

// benchmarkMapGet performs gets concurrently
func benchmarkMapGet(b *testing.B, m ConcurrentMap) {
	if len(getdata) < 1 {
		getdata = make([]string, NUM_KEYS)
		for i := range getdata {
			getdata[i] = getRand(64)
		}
	}
	if len(setdata) < 1 {
		setdata = make([]string, NUM_KEYS)
		for i := range getdata {
			setdata[i] = getRand(64)
		}
	}
	start := uint32(0)
	runtime.GC()
	b.ResetTimer()
	b.Run("Get", func(sb *testing.B) {
		sb.RunParallel(func(pb *testing.PB) {
			for pb.Next() {
				atomic.AddUint32(&start, 1)
				_ = m.Get(getdata[start%NUM_KEYS])
			}
		})
	})
}

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