Comments (8)
@Natsheh11 @WaLkZa this request must go first in the ReHLDS repository
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It is possible to hook plugins messages that are not shared with each other by hooking the engine calls, also it would be alot easier to make a hook in the engine instead of modifying each plugin separately which will take alot of time and tremendous work, as i was able to do it with orpheu and prevent some players from seen unwanted effects by overriding it and sending the messages separately, i've used this feature to create something called the realm plugin which helps dead players to play in a realm without interfering in the original gameplay.
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@dystopm is the right person.
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Give us a reason to hook that messages from other plugins instead of directly modify them in plugin.
Give us an example about what are you doing in orpheu.
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Give us a reason to hook that messages from other plugins instead of directly modify them in plugin.
For messages to be hooked, they must be sent via native emessage_begin.
Also there is no possibility to hook messages sent by gamedll/amxmodx. Like hudmessage for eg
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@RauliTop I've found some examples
https://forums.alliedmods.net/showpost.php?p=1415546&postcount=24
https://forums.alliedmods.net/showpost.php?p=2564260&postcount=3
https://c-s.net.ua/forum/topic55008.html
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bump!
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@Natsheh11 @WaLkZa this request must go first in the ReHLDS repository
Maybe if you repost it there someone adding new hooks to ReHLDS could consider it then!
And yes, all those message hooks will be useful.
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