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dystopm avatar dystopm commented on July 30, 2024 1

@Natsheh11 @WaLkZa this request must go first in the ReHLDS repository

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Natsheh11 avatar Natsheh11 commented on July 30, 2024 1

It is possible to hook plugins messages that are not shared with each other by hooking the engine calls, also it would be alot easier to make a hook in the engine instead of modifying each plugin separately which will take alot of time and tremendous work, as i was able to do it with orpheu and prevent some players from seen unwanted effects by overriding it and sending the messages separately, i've used this feature to create something called the realm plugin which helps dead players to play in a realm without interfering in the original gameplay.

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WaLkZa avatar WaLkZa commented on July 30, 2024

@dystopm is the right person.

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RauliTop avatar RauliTop commented on July 30, 2024

Give us a reason to hook that messages from other plugins instead of directly modify them in plugin.
Give us an example about what are you doing in orpheu.

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Nord1cWarr1or avatar Nord1cWarr1or commented on July 30, 2024

Give us a reason to hook that messages from other plugins instead of directly modify them in plugin.

For messages to be hooked, they must be sent via native emessage_begin.
Also there is no possibility to hook messages sent by gamedll/amxmodx. Like hudmessage for eg

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WaLkZa avatar WaLkZa commented on July 30, 2024

@RauliTop I've found some examples
https://forums.alliedmods.net/showpost.php?p=1415546&postcount=24
https://forums.alliedmods.net/showpost.php?p=2564260&postcount=3
https://c-s.net.ua/forum/topic55008.html

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Natsheh11 avatar Natsheh11 commented on July 30, 2024

bump!

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StevenKal avatar StevenKal commented on July 30, 2024

@Natsheh11 @WaLkZa this request must go first in the ReHLDS repository

Maybe if you repost it there someone adding new hooks to ReHLDS could consider it then!
And yes, all those message hooks will be useful.

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