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saberzg's Projects

direct3d-win32-book-src-code icon direct3d-win32-book-src-code

《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code

displayuguiraycasttarget icon displayuguiraycasttarget

This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gpu-gems-book-source-code icon gpu-gems-book-source-code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

infinigen icon infinigen

Infinite Photorealistic Worlds using Procedural Generation

lightprobelerpdemo icon lightprobelerpdemo

A simple demo shows that how to lerp two lightProbes,I use it for TOD environment lightprobe changing form day to night

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

starrailnprshader icon starrailnprshader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

unity-design-pattern icon unity-design-pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

vertexprofilertool icon vertexprofilertool

一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息

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