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gdgauge's Issues

CRASH !!

Hey I got crash with sample project.

Crash in this function

public func resetColors(){
        UIView.animate(withDuration: 0.4) {
            self.baseCircleShape.strokeColor = self.baseColor.cgColor // Crash here  because self.baseCircleShape is nil 
            self.handleShape.fillColor = self.handleColor.cgColor
            for layer in self.firstIndicatorsSerie{
                layer.strokeColor = self.sepratorColor.cgColor
            }
            for layer in self.secondIndicatorsSerie{
                layer.strokeColor = self.sepratorColor.cgColor
            }
        }
    }

How to reproduce

In sample project

uncomment this line speed.showBorder = false

Swift version 4.0

Do you have a version of the lib that can be used with swift 4.0?

I have a question of GDGauge

how can i change baseColor after render???
i have a real time sensor want to connect if the data is over 50 will be red and less will be green.
and i cannot change the color right now

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