sage-of-mirrors / booldozer Goto Github PK
View Code? Open in Web Editor NEWA map editor for the GameCube version of Luigi's Mansion.
License: MIT License
A map editor for the GameCube version of Luigi's Mansion.
License: MIT License
Please could you release a compiled version for windows?
I think a windows release would make the project a lot more accessible to fans and would also raise awareness of your awesome work.
Thank you for your hard work!
Feature set is good enough now that I think it's time to start prepping for a v1.0 release.
This issue is going to track a list of stuff that needs to be fixed/complete for 1.0.
Going to update this post as needed to keep track of breaking bugs I've found that need fixes before 1.0 and progress on features.
Edit 6/25/24: This feature is going to be left in with a note that it's experimental. It seems stable in non-map2 maps and even in map2 it seems to work most of the time, marking it as experimental with a note to backup the rooms.map file seems like a good compromise for now. Needs more testing to ensure stability in map2. May come back to this.
On Windows 11, I've successfully built Booldozer in Visual Studio Code.
When I attempt to open booldozer.exe
, the main window appears for a moment and then closes.
The terminal window behind it reads:
Unable to load game archive files\Game\game_usa.szp
Compiling shaders for bin?
I'm unable to locate a directory to place the game files? What's the best way to rectify this?
After attempting (and failing) to acquire the appropriate ICU libraries for a CMake build, I think the Readme could contain a small section on how to build the Booldozer binary
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