salieric / swade-spices-flavours Goto Github PK
View Code? Open in Web Editor NEWA theme editor for the SWADE System on Foundry VTT.
License: GNU General Public License v3.0
A theme editor for the SWADE System on Foundry VTT.
License: GNU General Public License v3.0
Should use the individual tokens image if a token is placed and a token character sheet is used or a random one if opened from the sidebar.
Some things break on 0.17.x of the system. Please collect here what you encounter.
Please post issues with 0.17.x here if you find some. There will not be another release before system bugs have been patched as 0.17.1 is already planned.
Love your work!
Small feature request: current toggle for active effects in character sheet is visually a bit vague, difference with 'on' or 'off' state is too small to see quickly (for us with old eyes).
It would be awesome if that could be made visually more prominent. Maybe slider button or play/pause icons?
A better way to sort the features for increased usability. Ideas are sub-menues or one sub-menue with tabs.
For no pp setting rule and wealth system or if you like to have the currency as items to add a weight to them.
As discussed in Discord.
You also need to apply the rules to the .swade.sheet .tabs a.item.active
and .swade.sheet .tabs .item:hover, .swade.sheet .tabs .item:focus
css selectors, after your border-radius: var(--tab_border_radius);
rule, of course.
Some settings like sheet background color, hover and selectd tab colour (the ones I have seen so far) are not applied when you pop out the character, item or other sheet. On the other hand background image is applied.
This would enable users to import and export themes to be shared with other users.
Hi, as a user I would like to have an easy way to know what the value of a character's run die is. I think the best spot would be as a ::before or ::after element on the Pace label.
When a Racial Template in SWADE >=0.17.0 is drawn to a PC sheet the Race is adjusted accordingly. Spices & Flavours shall make that even better by linking to the respective Race Template and thus allowing you to click on your Race to see the templates description (as it is the only thing that is not applied upon drawing it to a PC.
When the portrait option is toggled, display the token image instead of the character image as non-square character images don't work very well. It also doubles as a preview of the token image.
It would be good if the option to display skill icons would also enable them for the official character sheet. Or add another option specifically for the official sheet.
Option to change the background colour of every second (even) Skill. This colour is also used for Gear (Inventory tab), Edges and Hindrances (both in the Edges tab)
The fact that core can handle randomisation of token images makes me confident that this is possible for Bennies as well, I just have no idea how yet.
It would be great to have the option to select different fonts to be used in the different parts of the sheet
Decrease the font size of the characters name when it is longer than the name field. Possibly make this optional. The overfilling is especially bad when using a logo, conviction and character portrait on the sheet.
Need to find a way to colourise the active tab. It can't be done with the usual hooks so need to find another way.
Option to change trait dice background and text colour (including Parry & Toughness shield colour)
It would be interesting to be able to change the background color of the sheet, give it a touch of another color if the image is transparent
This is essentially creating a compatibility of the SWADE system with its core rules module and PEGs VTT assets as they are usually portrait style token images.
By default in the system having such token images, rotating directed light also rotates the token image which is just silly:
This can be prevented by setting the lock token rotation option:
This option now automates that and sets this to the default. You can of course deactivate this if you use top-down view token images. It is set to true because PEG mainly delivers portrait-style token images. It sets the lock token rotation to all newly created actors and all imported actors (i.e. from a compendium) but not the ones already present in the world.
is there a possibility to insert the size of the headline section to enlarge the logo and the image of the actor?
For now the vehicle sheet is not affected by the module.
Option to change the passive (non-selected) AB tab background colour. Active and hovered over tabs use the colour of the general tabs. The text colour is inherited from the passive and active general tabs respectively.
I believe this should be very easy to do since @javierriveracastro already made the code for actor sheets.
In order to support all SWADE Versions for FVTT 0.8.x and greater, a new sheet needs to be created.
I think it would be nice to have an option to change the pause icon to customize the different settings in SWADE. Thanks for your job Salieric & Javier!
Any plans to upgrade to Foundry v10?
... and any idea if it'll work in v10?
Already done and also comes with the first asset in this module. A paper sfx from the wonderful people at fesliyanstudios.com who were so very generous to grant me full permission to use their sfx as assets for my modules. Thank you so much.
Option to show owner portrait on item sheets if an item from a character sheet is opened, making it easy to see who the item belongs to.
For now no item sheet (objects, weapons, edges, etc...) are not affected by the module.
Hi, when I use ammunition management and spices & flavours, and I use a reloadable weapon, both when I shoot or reload the sheet sound is heard, moreover when reloading the sound is double.
P.S.
even with DF Logger the sound is heard when someone logging. even if I don't know it's a spices & flavours problem.
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