This is just a little experiment to toy with F# and game development. It uses the MonoGame library as the basic framework (game loop, graphics and input).
The main inspiration has been an F# Game Tutorial by YJ Park.
The basic template is from the MonoGame Getting Started tutorial, which I have ported to F# (as better as I could, being new at it) and extended.
At present I have added basic physics such as acceleration and inhertia, gravity, elastic collision with viewport borders and drag (a.k.a. air/fluid resistance).
This is not quality code, please feel free to submit constructive criticism!