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fsharp-game-experiment's Introduction

A simple 2D game template based on classical mechanics

This is just a little experiment to toy with F# and game development. It uses the MonoGame library as the basic framework (game loop, graphics and input).

The main inspiration has been an F# Game Tutorial by YJ Park.

The basic template is from the MonoGame Getting Started tutorial, which I have ported to F# (as better as I could, being new at it) and extended.

At present I have added basic physics such as acceleration and inhertia, gravity, elastic collision with viewport borders and drag (a.k.a. air/fluid resistance).

This is not quality code, please feel free to submit constructive criticism!

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