samedifferent / verdure Goto Github PK
View Code? Open in Web Editor NEW🌿A generation mod that overhauls the overworld with a bunch of new blocks!
Home Page: https://www.curseforge.com/minecraft/mc-mods/verdure
🌿A generation mod that overhauls the overworld with a bunch of new blocks!
Home Page: https://www.curseforge.com/minecraft/mc-mods/verdure
verdure-1.18.2-1.0.5.jar
Forge
4.1.0
You cannot hoe smooth dirt into farmland or soft farmland, not can you craft regular dirt from smooth dirt.
None.
verdure-1.18.2-1.1.0.jar
Forge
4.1.0
Crashed after a few minutes in the world when attempting to generate a new chunk, unknown reason.
1.1.3a
Forge
40.2.1
Just a tiny bug that Mushrooms is placed on bamboos in my modpack.
https://i.ibb.co/BcGGcsM/2023-05-12-21-57-26.png
Mods related to biome:
William Wythers' Overhauled Overworld
BiomesOPlenty
Atmospheric
Oh The Biomes You'll Go
wilds
Environmental
1.18.2-1.1.2
Forge
40.1.16
The Hummus is overpowering and frankly kind of ugly. It would be much better to have small patches of hummus rather than 90% of the ground being hummus, not to mention the fact it stacks on itself and the hummus texture doesn't go away while sitting under another black. I preferred previous versions where Hummus did not exist.
There is no log for this really....
1.0.4
Forge
39.0.79
Rocks and pebbles generate on leaves and ice. They can also be placed on blocks that they shouldn't be able to (e. g. leaves and cobwebs).
Also this:
(flowers generating in cold biomes and on ice)
And this:
(I didn't place it but it's also possible. The blocks and biome are from Project Vibrant Journeys)
Rocks can generate in the air (though they always barely touch the ground):
Mushroom shelves can generate on village houses (idk if this is intentional):
1.1.2
Forge
40.1.73
None of the plants like daisies, fallen leaves or hanging moss can be sheared except with vanilla shears. They just break without any drop. I suspect this is not by design.
I've tested with my own MCreator mod and with Botania Manasteel Shears.
n/a
1.1.3a
Forge
40.2.4
Ok this is a bit of a chunk. Prepare some time.
I noticed a weird bug in my own Modpack a while ago and reported it to the FD dev. They added a Mixin that prevents their special soil called "Rich Soil" from being replaced by tree growth.
However, for a reason I am desperately trying to deduct (I am near to a mental breakdown at this point), there are certain trees that work fine, while others... nope. nope. nope. I tried all I could to nail down the issue but after a point where UI mods were involved and I was down to 190 active mods and each mod I deactivated per hand and tried to run the game, the issue was not possible to track, but I could reproduce it if I just copied all those mods and ran the game on a new profile with cleansed configs and all settings back to the start, new world, all new, updated, all I could do on my own. I am still working on the list but I fear for my mental health to go down a hill if I continue on my own. So I changed approaches and went: Hey, actually, I only tested small and large Spruce trees, what about others? So I planted all modded and vanilla, mushroom and trees on this block called "Rich Soil" from Farmer's Delight and bonemeal'ed the heck out of them. Took me about 3 days until this point.
I made a list (which is only based on one of the kind and not all of the kind so feel free to test a bit further):
Biomes O Plenty: Dirt
Fruit Trees: Rooted Dirt
Cherry Blossom Grotto: Rooted Dirt
Chinjufu: Rooted Dirt
Croptopia: Rooted Dirt
Cultural Delights: Rooted Dirt
Quark: Rooted Dirt
SimpleMango: Rooted Dirt
Untamed Wilds: Cannot plant?!
Hererei: Doesn't grow?
Atmospheric: CORRECT BEHAVIOUR
BYG: CORRECT BEHAVIOUR
Natural Decor: CORRECT BEHAVIOUR
Vanilla:
Mushroom: CORRECT BEHAVIOUR
Azalea: Rooted Dirt
Dark Oak: Humus (Verdure) (lead?!)
Acacia: Rooted Dirt
Jungle: Rooted Dirt
Birch: Rooted Dirt
Oak: Rooted Dirt
The Humus then lead me here. Humus is fine and all , but it's not supposed to grow on Rich Soil, as that soil is a special snowflake that doesn't degenerate, also addressed by the 1.2.1 Update on Farmer's Delight.
I don't know how you address this situation and whether it's this mod causing the exact overwrite, I already went to KubeJS in desperation and asked if they could add a new way to detect block conversion so I would add that to remove any unwanted from Rich Soil. I am THAT desperate. I need help and some people to look at the situation. It's too much for me. I am at you guys' mercy at this point.
For more info, this is the issue I am following on my modpack itself, to see the magnitude of what I am trying to tackle
xFirefalconx/Royal-Equines-Petrified-Magic#23 - there is a list of mods included, screenshots, a list of mods involved in the bug (though not limited to, as I have to wait a good 10 min each time to run the game, it adds up after a while)
vectorwing/FarmersDelight#544 Vectorwing was so kind to reopen the issue but without info this is bound to fail.
Since I tested it about 20 times now and each time I turned off Verdure the issue was gone, I hope this is the place to turn to and I hope you know what causes this or can at least tell me where else I should plead for help to get this solved for good. I am okay if it takes time, but I want a fix for 1.18.2. Desperately. my modpack breaks if people can't speed up their crop growth and plant all they need, especially because crafting the Compost to achieve Rich Soil is time and resource expensive, especially in the beginning.
Thank you in advance for the time. I have high hopes we can accomplish a solution.
No latest.log available, but ask me to create one if it is necessary.
1.0.4
Forge
39.0.88
Clovers aren't compostable.
don't think it matters, but if it does, please say!
verdure-1.18.2-1.1.2.jar
Forge
40.1.73
You're unable to place branches on "Wood" style blocks, only on the "logs".
Null
1.18.2-1.1.3a
Forge
1.18.2-Forge_40.2.1
Compatibility issues when used with Tectonic MOD
Rooted Dirt will be generated on the oak tree
verdure-1.18.2-1.1.3a.jar
Forge
Forge 40.2.4
Village buildings by the "Better Village" mod get generated but occasionally, there are Verdure blocks which generate falsely. If it is an item called "verdure:rock", the floor of the building as well will be replaced by the rock.
Flowers spawn on the floor of brick block rooms.
Other info:
bettervillage-forge-1.18.2-3.1.0.jar
Minecraft 1.18.2
jtorleonstudios/HUB-Better-Villages#35
File is too large (129 MB (my modpack is generating lots of logs)), but I doubt you need a latest.log here because it's a general world gen issue. Let me know if you really do need it, I can upload it if it's necessary.
1.0.4
Forge
39.0.88
[Bug]: Rocks and pebbles aren't mineable faster by pickaxes
don't tihnk it matters
1.1.3a
Forge
40.2.4
Followed by my last bug report. I got some info so I just wanted to say: The idea of replacing vanilla dirt with other dirt types when a tree is growing is in itself very cool. It's just bad that it doesn't recognize other block types, like modded ones that trees grow on to ignore them. Either by tag or by item id, you get the point.
If this feature is ever happening on the overhaul, an user-open config whitelist for blocks that can be replaced would be very nice.
That's all I wanted to tell.
Have a nice day.
N/A
verdure-1.18.2-1.1.2.jar
Forge
40.1.73
Crashed while generating chunks in an active world:
samebutdifferent.verdure.worldgen.treedecorator.HollowLogDecorator.m_142741_(HollowLogDecorator.java:34) ~[verdure-1.18.2-1.1.2.jar%23320!/:1.1.2] {re:classloading}
at net.minecraft.world.level.levelgen.feature.TreeFeature.m_160522_(TreeFeature.java:155) ~[client-1.18.2-20220404.173914-srg.jar%23338!/:?]
verdure-1.18.2-1.0.5.jar
Forge
4.1.0
Verdure seems to lack any form of configuration file to tweak the spawn rates of the various types of ground cover the system uses. Mostly this is a request for performance reasons, as the more ground cover there is, the more of an impact on the client there is.
None
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