Giter VIP home page Giter VIP logo

phaser-plugin-debug-arcade-physics's Introduction

Draws properties of Arcade Physics bodies. Demo

Screenshot

Install

npm install -S phaser-plugin-debug-arcade-physics

or

bower install -S samme/phaser-plugin-debug-arcade-physics

or add DebugArcadePhysics.js after phaser.js.

Use ๐Ÿš€

game.plugins.add(Phaser.Plugin.DebugArcadePhysics);
// OR
game.plugins.add(Phaser.Plugin.DebugArcadePhysics, {
    // options โ€ฆ (see Configure, below)
});

Configure

You can try these in the demo.

game.debug.arcade.configSet({ // default values:
    bodyFilled:                false,
    filter:                    null ,
    lineWidth:                 1    ,
    on:                        true ,
    renderAcceleration:        true ,
    renderAngularAcceleration: true ,
    renderAngularDrag:         true ,
    renderAngularVelocity:     true ,
    renderBlocked:             true ,
    renderBody:                true ,
    renderBodyDisabled:        true ,
    renderCenter:              true ,
    renderConfig:              false,
    renderDrag:                true ,
    renderFriction:            true ,
    renderLegend:              true ,
    renderMaxVelocity:         true ,
    renderOffset:              true ,
    renderRotation:            true ,
    renderSpeed:               true ,
    renderTouching:            true ,
    renderVelocity:            true ,
}); // -> see console for values

Filters

Some filters are included:

  • exists
  • isAlive
  • isBullet
  • isNotBullet
  • isNotParticle
  • isNotSprite
  • isParticle
  • isSprite
// Example:
// Hide bodies of objects w/ exists=false (Phaser ignores these, but doesn't disable them)
game.debug.arcade.configSet({
    filter: Phaser.Plugin.DebugArcadePhysics.exists
});

// Example:
// Keep automatic rendering 'on' but limit to Bullets
game.debug.arcade.configSet({
    filter: Phaser.Plugin.DebugArcadePhysics.isBullet
});

// Example:
// Keep automatic rendering 'on' but limit to certain objects:
game.debug.arcade.configSet({
  filter: function (obj) { return obj.name === "player" }
});

Special uses

// Turn automatic rendering off
game.debug.arcade.off()

// Draw just one body
game.debug.arcade.renderObj(player);

// Draw one property of one body
game.debug.arcade.renderVelocity(player);

phaser-plugin-debug-arcade-physics's People

Contributors

mariusalch avatar samme avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

Forkers

yanncaron

phaser-plugin-debug-arcade-physics's Issues

Double rendering body when using body.setSize during update

I use camera scaling, and since arcade bodies do not scale with the camera, i have to update the bodies manually (via this.body.setSize...) whenever the camera.scale changes. However this will render 2 bodies instead of one with this plugin. When using vanilla game.debug.body(sprite... it works fine however.

image

npm package down ?

npm install -S phaser-plugin-debug-physics

leaves me with

npm ERR! code E404
npm ERR! 404 Not Found: phaser-plugin-debug-physics@latest

npm ERR! A complete log of this run can be found in:
npm ERR!     /home/marius/.npm/_logs/2017-07-11T17_31_49_912Z-debug.log

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.