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online-randomizer's Issues

Pokered: Randomize Starter Glitches

This could be because I didn't choose to include multiple generations of Pokemon, but my starter glitched out the game when I pulled out its Pokedex entry during the starter pick.

Also I named my rom bla.gbc without realizing it'd be stored on a server, sorry if that looks ugly!

pokered: type hints in battle?

Akisto> Sanqui is there a posibilty to make so that every pokemon out in the battle shows what type they are somehow?
Akisto> by some sign or something
Sanqui> I'm not sure if I want to do that, because knowing the types is part of skill
Akisto> learning 700+ pokemons is too hard >_<

Cleanup, sort out licensing, make open source

Some stuff should be cleaned up before a public release.

  • Split the source code into files
  • Make it easier to run the randomizer from scratch
  • Sort out licensing. Include sprites and other data? For many sprites, I received permission (a waive) personally.

Refactor data modification

Make a local copy of data in init. Read and modify it as necessary in opt_ methods. Write it back in the ROM in finalize, as opposed to writing it as we go.

Yellow trainers

pokeyellow is gonna take a while, but we could make trainers happen.

Is it just me or is the "Include Pokémon from later generations" whitelisting option not working properly?

I checked the Generations 3, 4, 5 and 6 checkboxes while disabling/unchecking the Generations 1 and 2 checkboxes. Then I proceeded to generate a ROM and I had the 3 Kanto Starters to choose.
At the same time, the Routes 1 & 22 had nothing but the usual Kantoian Pokémon (Rattata, Pidgey, Spearow, etc).

I don't really know if it's an issue or if I'm simply misunderstanding how the function in the website works but one thing I'm sure of, is that Seedot (a 3rd Gen. Pokémon) or his sprite at the very least is implemented inside the ROM as it appeared during Oak's Introduction.

I don't know if it's required or if it'd be helpful, but here's a .ips patch of said ROM.
https://www.dropbox.com/s/48jwaks66lyfbba/Lunos.ips?dl=0

Also, a pic of that Seedot in the introduction:
visualboyadvancem_2017-11-30_11-52-57

Gen VII

Sprites on hand, it's time to do that

pokered: broken new types

Brionac Today at 23:03
Seems like Fairy and Steel type don't work properly
I used bug moves to Ferrothorn and it was supereffective
same for Steel and Poison on Fairy

pokered: randomize trainer sprite

Sanky> the lack of bicycle/fish/backsprite will bother me but I guess there's already a dissonance between ow sprite and battle sprite for trainers

remember oak's backsprite

Sanky> actually I guess some backsprites could be done for trainers, gen 1 backsprites are easy

Race mode

Se7endeadlysins: do you think you could change so that lvl 55 evolution or pokemons that generally evolve at 40+ evovle at 37 or 38?
Se7endeadlysins: so that you can actually use a dragaonair?
Se7endeadlysins: and add moonstones in celadon mart

Maybe evolution level cap?

New menu

Present only the most common options with screenshots! Include legacy "advanced"/"customized" mode.

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