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sark's Projects

adam_fov_rs icon adam_fov_rs

A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

bevy-assets icon bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy_2d_custom_material icon bevy_2d_custom_material

Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.

bevy_roguelike icon bevy_roguelike

A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/

bevy_tiled_camera icon bevy_tiled_camera

A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.

common icon common

Common utilities I use in my projects.

dots-blockworld icon dots-blockworld

A block world prototype using Unity DOTS and ECS. Because someone had to do it.

dots-roguelike icon dots-roguelike

A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.

pathfinding icon pathfinding

A simple generic solution for pathfinding in Unity that works with jobs and burst.

rltk_unity icon rltk_unity

A framework for developing ascii based "traditional" roguelikes in Unity.

sark_grids_rs icon sark_grids_rs

Grids for storing data or dealing with grid-based positioning.

sark_pathfinding_rs icon sark_pathfinding_rs

A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html

terminals icon terminals

Utilities for rendering to pixel perfect terminals in Unity.

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