Comments (3)
Figured out this is due to the difference in the modulo operator between java and c.
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Figured out its probably not
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This was fixed by passing block selection info at the end of the rendering loop instead of during it.
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Related Issues (12)
- Sticky block collision HOT 1
- Renderer bugs out in the negatives HOT 3
- Perlin noise function breaks in negatives HOT 1
- Some chunks are unwilling to generate structures HOT 1
- Player can get stuck in placed blocks in chunks that are not at 0, 0, 0 HOT 2
- Player keeps moving when pausing HOT 1
- Need to run rendering functions in an OpenGL shader
- Player coordinates are stored incorrectly HOT 2
- Underside of stone and water blocks are too dark, and have holes HOT 1
- Player position does not load/save properly on Windows HOT 1
- m4kc doesn't compile from source with gcc 11 on Pop!_os 21.10 HOT 1
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