Comments (2)
This is partially fixed. The player can still get stuck in placed blocks (anywhere) while moving very fast. Need to implement better detection.
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Issue fixed by Tempetas
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Related Issues (12)
- Sticky block collision HOT 1
- Selected block indicator cuts off at mouse x position HOT 3
- Renderer bugs out in the negatives HOT 3
- Perlin noise function breaks in negatives HOT 1
- Some chunks are unwilling to generate structures HOT 1
- Player keeps moving when pausing HOT 1
- Need to run rendering functions in an OpenGL shader
- Player coordinates are stored incorrectly HOT 2
- Underside of stone and water blocks are too dark, and have holes HOT 1
- Player position does not load/save properly on Windows HOT 1
- m4kc doesn't compile from source with gcc 11 on Pop!_os 21.10 HOT 1
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