This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.
I have it working using HDRP, but when the window is transparent the post processing affects the background so it not fully transparent.
Is there a possible way to solve it?
Regards
T
Is there a sample script or scene somewhere? This is exactly what I need but it's a little over my head and I'm not sure how to implement the code. I'm just trying to make a transparent, resizable window with normal borders and a handle up top. When trying to reference 'AppWindowUtility' I keep getting the error "'AppWindowUtility' in explicit interface declaration is not an interface":
I'd like to build something like in the gif here but I need to see how the code is laid out. Can I find a script like that anywhere?
I'm not sure if I'm doing anything wrong here but when I trigger AppWindowUtility.Transparent = true; my window gets resized after I changed its size.
Even if I resize my window via Screen.SetResolution or using my mouse, if I enable transparency it will be reset.
It always seems to be the resolution that the program launched and I can't seem to find a way to change this value anywhere.
Is there a way to have re-sizable windows using this feature?
See these gifs. The first shows mouse movement when only the Unity editor is open, the second shows mouse movement when a transparent app running. There is an extreme slowdown in mouse movement, it is impossible to control accurately, and keeps moving for ~1 second after the input stops. When the mouse cursor is over the transparent app, mouse movement returns to normal. How can I address this?