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visionos_30days's Introduction

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If this source code is helpful, please support me by sponsoring this repo!

visionOS_30Days

30 days of visionOS challenge.

I took on the challenge of implementing diverse visionOS features.

I'm submitting more for excess content.

X posts: #30_days_visionOS

I've started a new project, so please take a look at it too!: https://github.com/satoshi0212/visionOS_2_30Days

Day Title -
1 Hello visionOS
2 Show teapot
3 Play HLS video
4 Place box
5 Textured box
6 Handle drag and tap
7 Post to Slack
8 Attachment and animation
9 Portal
10 ImageBoard
11 Title animation
12 2D Map
13 Place axis
14 Progressive and Full view
15 TabView
16 ARKitSession Placement
17 Ornament
18 3D Text
19 Speech Recognition
20 Slack just fetch
21 Immersive look around
22 Immersive look around refined
23 In-room Slack Viewer
24 Immersive 360 video
25 Drag and drop
26 SwiftUI Shader
27 SwiftUI View in ImmersiveSpace
28 SwiftUI View in ImmersiveSpace refined
29 Debug Log View
30 Action firing by HLS metadata

Extends

Day Title -
31 Trimming and exporting media
32 Mario Jump
33 Plane Cliassifications
34 Image Tracking
35 CAMetalLayer
36 Metal Shader and Transparency
37 Multipeer Connectivity
38 World Anchor
39 Scene Mesh
40 Bird is chasing me

Sponsors

Thanks!

Your support is greatly appreciated! πŸ‘

visionos_30days's People

Contributors

coaspe avatar cova8bitdots avatar elichartnett avatar oashrafouad avatar rijieli avatar satoshi0212 avatar yeah0733 avatar

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visionos_30days's Issues

Day24 Challenge

When I play the video, it plays for the first time, but when I close the immersive space and open the video again, I only hear the sounds and dont see the visuals

I have a question

Hello, I am a student interested in visionOS development. I would like to ask you for advice on how to use the eye tracking function in visionOS development. At present, I don’t seem to have found the relevant interface calling instructions.

Day 4 example shows nothing

I've read about World Tracking not being in the simulator yet, but the screenshots in the README.md show it to be working.
Is this a screenshot from Apple or is it somehow working for you?

Day 13 Missing axis.usdz file

Day 13 shows how to add an x/y/z axis to the immersive space. To do so, it attempts to load an axis.usdz file from the project's assets. This file is not included in the repo.

Where can we get this?

Whats the plan?

Is this for personal use? I have enjoyed following along and participating.

Hand tracking for custom gestures

Hello, thanks for the great examples - this has been helpful.

Do you have plans to add / explore the new capabilities in ARKit around hand tracking? I'm curious if it's possible to run the simulator for hand-tracking without having the apple vision pro device itself - what is that experience like? I'm having trouble finding additional information about it online. Thanks!

Day 22

Hi,

I was looking at the same issue yesterday, and found you had a solution as well.

Are you using the paid google street view api? Would you explain a bit more of the code? Thanks!
And is there a way to get the panoid according to the latitude and longitude?

var baseUrl = URL(string: "https://streetviewpixels-pa.googleapis.com/v1/tile")!
let paramsCommon: [URLQueryItem] = [
URLQueryItem(name: "cb_client", value: "maps_sv.tactile"),
URLQueryItem(name: "panoid", value: panoId),
URLQueryItem(name: "zoom", value: "(3)")
]
baseUrl.append(queryItems: paramsCommon)

non-technical question

Brother, I would like to ask you a non-technical question, what is your motivation to learn the development of vision os, are you optimistic about the market of vision pro, or completely out of interest.

World Sensing

Hello,

I run your Day4. in XCod 15.2 Beta and on a simulator.

  1. It seems authorization request doesn't pop up on my environment.
  2. In your Day4 Video, it seems it recognizes wall / floor etc.. but
    I don't see that happening. Perhaps, authorization won't pop up?

I see below printout.

WorldTrackingProvider.isSupported: true
PlaneDetectionProvider.isSupported: false
SceneReconstructionProvider.isSupported: false
HandTrackingProvider.isSupported: false

If you have any idea how to enable functionality, please let me know

Is it possible to collect eye movement data?

Hi,

Thank you for your awesome work.
I know Vision Pro has eye-tracking. I just wondering whether and how the developer can acquire and collect eye-tracking data using this device?

Best.

what is worldtracking meaning

I run your demo day04
Task {
try await session.run([worldTracking])

        for await update in worldTracking.anchorUpdates {
            switch update.event {
            case .added, .updated:
                print("Anchor position updated.")
            case .removed:
                print("Anchor position now unknown.")
            @unknown default:
                break
            }
        }
    }

Day 5 - tap gesture not triggered

Hi,
Awesome project! Helped me a lot getting into and familiar with VisionPro and the SDK. However, one thing I struggled with was that all my SpatialTapGesture() didn't work. So, I looking into Day 5 and it wasn't working there either.. I eventually found Day 13 and this WWDC video which cleared things up a lot..
TL;DR, you need to set InputTargetComponent & CollisionComponent, which isn't being done for contentEntity.

So, I'd suggest either removing the .gesture or setting the components. Otherwise it's a bit confusing, at least imo.. ^^

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